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May 9th, 2016, 01:00 PM
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Private
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Join Date: May 2016
Posts: 43
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Re: Random Battle Balance
Sorry for the DP. I pressed the Edit button, but got a reply instead. Edit button doesn´t work for me at all. Is it the forum or my browser?
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May 9th, 2016, 02:21 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
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Re: Random Battle Balance
if you are using Firefox you may need to hit the edit button a couple of times to get it to work (it is forum)
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May 9th, 2016, 03:44 PM
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Major
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Join Date: Jun 2005
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Re: Challenge for Wulfir
Quote:
Originally Posted by Ravindau
You get to play the poor, hapless Germans.
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The Polish force is strong in infantry but weak in nearly all other areas.
No AA. Buy a spotter plane - you'll discover their main effort - shell them as they approach. The Poles have limited AT capability. Buy tanks. The Poles have no engineers. Buy mines and obstacles, etc.
Even with a mostly infantry based force the human player still has an advantage vs the AI.
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May 10th, 2016, 12:05 PM
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Private
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Join Date: May 2016
Posts: 43
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Re: Challenge for Wulfir
Quote:
Originally Posted by wulfir
Quote:
Originally Posted by Ravindau
You get to play the poor, hapless Germans.
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The Polish force is strong in infantry but weak in nearly all other areas.
No AA. Buy a spotter plane - you'll discover their main effort - shell them as they approach. The Poles have limited AT capability. Buy tanks. The Poles have no engineers. Buy mines and obstacles, etc.
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How? You have *690 pts* (740 - HQ). Have you actually tried it?
The Armoured Cars provide a distraction, then the infinite Rifles will overrun you, and if you have an island of strong resistance, the Arty will flatten it.
Even if you -marvellously- manage a win against the AI, would you want to try this against a human attacker?
If Attack vs. Defence is equally balanced, this shouldn´t be a problem to defend against a human player. Note that my Polish Poison Cocktail uses only plain and ordinary stuff; nothing rare and outlandish that borders cheating.
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May 10th, 2016, 01:50 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
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Re: Random Battle Balance
When you set up your game as described do you set Player 2 points to 2000 and P1's to XXX? Or are you playing P2 as the human and P1 the AI ?
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May 10th, 2016, 04:05 PM
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Corporal
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Join Date: May 2015
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Re: Random Battle Balance
A somewhat related question: if the assault/advance player doesn't spend all the points, are the other player's points reduced to preserve the ratio? Is there a difference when playing against the AI or a human player?
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May 10th, 2016, 04:29 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
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Re: Random Battle Balance
Quote:
Originally Posted by Warnevada
A somewhat related question: if the assault/advance player doesn't spend all the points, are the other player's points reduced to preserve the ratio? Is there a difference when playing against the AI or a human player?
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If P2 set to "XXX" it will get a ratio of P1's SPENT points - no difference, AFAIK between AI or Human.
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May 11th, 2016, 01:40 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Random Battle Balance
Quote:
Originally Posted by Ravindau
Since you asked for it:
Try this:
Polish Poison Challenge
by Ravindau
Poland assaults Gernany, Sept 1939
2.000 : XXX (about 740)
All preferences on except AI tank-heavy.
Everything at 100%/XXX.
Poland computer, but with Human Buy.
You get to play the poor, hapless Germans.
For Poland, buy the following:
5x Infantry Company
4x Armoured Car Platoon (3)
1x Hvy. Arty Batty 105mm (4) Edit: Clarification: Off-map guns.
1x Hvy. Arty Batty 120mm (4)
If you have some points left, buy a Sniper.
I think 30x30 is most realistic, but play it on a 60x60 if you like. Shouldn´t make much of a difference.
You may well pull a win out of your hat, but I´d say it will keep you busy for a while.
And I can´t really see anybody wanting to play this Human vs. Human as the defending side, so it´s an example of what I´m meaning when I say the pts balance is somewhat skewed.
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I bought the Polish force exactly as described, Map was 30x30. Turns set to 30.
This was what the Germans defended with. I deliberatly did not use arty "gold spots" even though I was allowed 5
This is the result after 19 turns when the game ended
........which is exaclty what everyones been telling you. You found a way to overwhelm the AI with your human wave.......congratulations..... you beat the AI.
Now make adjustments to your preferences to make it more difficult for you DO NOT expect us to alter the game code because there is no need to..... HARDLY "poor, hapless Germans".... It was "interesting" for about 8 turns and then it was a case of simply going through the motions . The Poles never breached the defensive line and only took one V hex and only becasue I didn't defend it but I took it back turn 18 and I could have easily done without the arty observer and just used the HQ and that would have given me even more mortars or MG's
The "infinite Rifles " you refered to in post #34 did not even come close to overwhelming my defences and all the AC's did was give my AT guns something to practice gunnery on.
Don
Last edited by DRG; May 11th, 2016 at 10:00 AM..
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May 11th, 2016, 12:57 PM
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Private
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Join Date: May 2016
Posts: 43
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Thanked 7 Times in 6 Posts
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Re: Random Battle Balance
Quote:
Originally Posted by DRG
When you set up your game as described do you set Player 2 points to 2000 and P1's to XXX? Or are you playing P2 as the human and P1 the AI ?
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Poland (player 1) assaults Germany (player2).
2.000 vs. XXX.
(37% of 2.000 = 740, so this is what Germans should get, right?)
I tested it AI vs. AI. Polish AI swept away the German AI in 20 turns, no contest.
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May 11th, 2016, 01:15 PM
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Private
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Join Date: May 2016
Posts: 43
Thanks: 3
Thanked 7 Times in 6 Posts
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Re: Random Battle Balance
Quote:
Originally Posted by DRG
........which is exaclty what everyones been telling you. You found a way to overwhelm the AI with your human wave.......congratulations..... you beat the AI.
...
The "infinite Rifles " you refered to in post #34 did not even come close to overwhelming my defences and all the AC's did was give my AT guns something to practice gunnery on.
Don
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I am inclined to think this is a strawman argument.
I have never had any doubt whatsoever, that you, as a developer, or the most expert players, can beat the odds.
The 3 words most important in my argument are everything else equal.
AI vs. AI, Poles win. Human vs. Human, if comparable players, Poles win. If I play the Poles against a tactically mediocre defender (like myself ), I win.
If you can beat the odds, this doesn´t prove the odds are 50:50.
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