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July 22nd, 2007, 06:01 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mara - EA game for newish players - recruiting
Yep, rename'll be on, and no mods.
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July 22nd, 2007, 11:31 AM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Mara - EA game for newish players - recruiting
Hi llamabeast/all! I'll happily take Oceania. Cheers!
Snacktime
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July 23rd, 2007, 06:29 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mara - EA game for newish players - recruiting
Right, I've started Mara. Unusually I didn't test it first, so let me know if your starts all look fine (I used to get a problem where some players simply wouldn't have a starting province, but I think I've worked out why now and fixed it).
Have a good game guys!
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July 23rd, 2007, 06:30 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mara - EA game for newish players - recruiting
Oh yeah, the first turn has 48 hours on the clock in case of problems. But you should be able to get it done very quickly (assuming there are no problems of course). Subsequent turns will have 24 hours.
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July 23rd, 2007, 10:06 AM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Mara - EA game for newish players - recruiting
It's saying the game requires the mod "CBM ulm reborn" when I load it? Is that a mistake or do I need to download that from somewhere?
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July 23rd, 2007, 10:19 AM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Mara - EA game for newish players - recruiting
Yes I also get the CBM ulm reborn mod missing message.
Incidentally, what map are we using? Were we supposed to grab it from somewhere?
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July 23rd, 2007, 11:07 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Mara - EA game for newish players - recruiting
If we need the mod, a link would be great.
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July 23rd, 2007, 11:32 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mara - EA game for newish players - recruiting
Ooh dear, that's not meant to happen. Hmm, this happened once before, I'm completely stumped as to why.
Okay, I will restart it shortly, when I get a chance. I'll, um, delete the Ulm Reborn mod I guess - that'll stop it!
The map's a modified version of Parganos. But you don't need the modified version to play I don't think, the information's included in the trn file as I understand it (could be wrong though - I guess we'll find out pretty soon if I am). I've actually made a modified graphic of Parganos as well, making the colours a bit richer and the borders more visible - I'll post it when I get home later.
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July 23rd, 2007, 12:00 PM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Mara - EA game for newish players - recruiting
Thanks Llama - hey I sent you a new pretender file last night. If it's not a pain can you use the new one on restart? If not no problem.
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July 23rd, 2007, 12:47 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mara - EA game for newish players - recruiting
Yep, sorry Snacktime, I meant to tell you I'd sorted that. Actually you should be able to send revised pretenders straight to the server and it should realise what's going on and use the new one.
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