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  #31  
Old October 24th, 2003, 04:36 AM

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Default Re: Big List of Mods & Stuff - ok, fine comments too.

All I did was overwrite the directory with the new Version of the modder; it also has the storemodder in the same folder (storemodder works, slotmodder used to).

Running the older Version works fine; using any of the new ones doesn't, just pops up the same Unexpected Error dialog box.
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  #32  
Old October 24th, 2003, 02:25 PM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

What OS are you using?

Perhaps it dosen't like drawing the nice graphics, since that's really all I added that wasn't there before.
I'll try commenting it out and recompiling a custom Version for you.
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  #33  
Old October 24th, 2003, 07:21 PM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Ok, there's now a "lite" Version 1 (no arcs in slots) and 2(only abbreviations in slots).
See if those make a difference for you.
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  #34  
Old October 24th, 2003, 08:29 PM

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Default Re: Big List of Mods & Stuff - ok, fine comments too.

I'm using XP home. Neither of the newer slot modders work either..same error.
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  #35  
Old October 24th, 2003, 09:07 PM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Well, try running it in compatibility mode while I look for more things to comment out.

Is anybody else seeing something similar at all?

PS:
If you go on IRC, we can speed up this process.

[ October 24, 2003, 20:14: Message edited by: Suicide Junkie ]
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  #36  
Old October 25th, 2003, 12:04 AM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Say, SJ, any chance of a P&N-ized Version of the other two campaigns? I still haven't beat the first one (even in the regular game! ) but I imagine more skilled players might eventually

edit: hmm, now that Earth is smaller, that starbase looks even more impressive!

[ October 24, 2003, 23:51: Message edited by: Ed Kolis ]
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  #37  
Old October 25th, 2003, 01:16 AM

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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Hey SJ, I've found a little bit of a bug in your P&N Mod. With the Terran Carrier III, the rear left armor slot adds armor points to the right side armor. Thought you might like to know.

EDIT: The right side bottom armor slot adds to the rear armor. Sounds like they just got switched.

Renegade

[ October 25, 2003, 00:45: Message edited by: Renegade 13 ]
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  #38  
Old October 25th, 2003, 01:44 AM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Renegade: That should have been fixed by the patch I made after I upgraded my slotmodder to make that kind of issue easy to spot
( http://imagemodserver.mine.nu/starfury )

I do plan to extend the mod to the other campaigns, but I just have to find the time.

For the most part, just dumping the components.txt, splice in most of the shops and ship setups would get you pretty far.
Testing it and rebalancing the missions will take much longer.
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  #39  
Old October 28th, 2003, 01:10 AM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Playing this mod I once came across a Fazrah Destroyer with NO WEAPONS (Well ok it had a PD laser ) I also came across crystalline armor being sold at an Amonkrie dock ... and it seems that all the alien ships have twice as many weapon hardpoints as the Terran ships! (They also get built-in crew!) - OK, I know, you haven't got to modding them yet!

Now don't you always say not to put too many reactors and have some energy storage instead? The AI ships are FILLED with reactors and have no energy storage whatsoever! And not even the big reactors, but the smaller, less space-efficient reactors...
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  #40  
Old October 28th, 2003, 01:40 AM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

I won't pretend to be a great AI modder.

I havent seen a way to control how many reactors the AIs use... I think they may just fill until they run out of space or manage to generate more than they can use.

I don't mind as long as they get the components they need almost all of the time.
I don't have the time or skill in this area to run down (what looks like) diminishing returns.

I might get some of the double reactors placed on the AI ships, but I don't want to make it too easy for the player to pick up huge reactors continuously...

-----

Neutral and alien docks very occasionally have rare items, such as that armor. If you want lots of it, visit the race it is associated with for the greatest chance of finding it.

[ October 27, 2003, 23:42: Message edited by: Suicide Junkie ]
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