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  #31  
Old April 25th, 2007, 01:38 AM

Nix Nix is offline
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Default Re: Boiling the Ocean (Organizing)

Quote:
DrPraetorious said:
Hope that was helpful. Anyone else playing a position with which they are not familiar? I've never played EA Vanheim so I can't be much help there.
I've only played a couple MP games, so I'm unfamiliar with most random nations I get. I've never played Caelum, and I'm glad I ran a couple test SPs before starting this game - otherwise I would never have realized how quick those birdies get knocked down, even by low-level indies.

I do have a question about Orb Lightning. I've had it used against me by some indie Air mages and it looked pretty potent, but it seems to behave somewhat differently when I cast it. The indies threw separate lightning bolts that hit my troops in different spots, but my mage just gets one single batch of bolts that all hit the same area (sometimes even the same unit). It's a bit underwhelming - especially considering those indie mages had something like A2 or A3 and I'm casting it with an A9 pretender.
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  #32  
Old April 25th, 2007, 03:34 AM
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Sensori Sensori is offline
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Default Re: Boiling the Ocean (Organizing)

Oh yeah, since you're the maker of the PBEM, seej, just to make it 100% crystal clear for my hazed brain, this IS a 1 province start game, right?

Right?
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  #33  
Old April 25th, 2007, 03:56 AM

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Default Re: Boiling the Ocean (Organizing)

Is it fair to ask what the settings will be? Like magic sites and indys and what not?
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  #34  
Old April 25th, 2007, 06:34 AM
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Default Re: Boiling the Ocean (Organizing)

May i suggest fairly low indies? I don't wanna spend most of the game hacking through indepents bit by bit to even reach other nations.
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  #35  
Old April 25th, 2007, 09:19 AM
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Default Re: Boiling the Ocean (Organizing)

Are there still open slots for this one?- If so, would the game be hosted at a slower pace once it's past the starting phase?

If the answers are positive then I'd like to join please. thanks.
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  #36  
Old April 25th, 2007, 09:32 AM
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Default Re: Boiling the Ocean (Organizing)

EA Caelum:
Don't bother with your sacred units. Use Mammoths for early expansion but other players know how to counter them (or should,) and they burn money. Don't bother with the temple guards.

You naturally get 4 Air, and 1s in death, earth and water. So you get death, earth and water income from sites but can't spend it - so you want a death/earth/water God. As before, you prefer cold 2 but take cold 3. You're also a research starved nation, so you want a magic scale and an awake God.

Try an awake great sage, F1W3E4S3D2M1. with 3 Order, 1 Productivity, 3 Cold, 2 Misfortune and 1 Magic. He makes good money and 24 science per turn - you'll be tossing wind guides and arrow fends in no time.
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  #37  
Old April 25th, 2007, 10:31 AM

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Default Re: Boiling the Ocean (Organizing)

I'd like to play If you still have a place. saturn95@o2.pl
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  #38  
Old April 25th, 2007, 02:36 PM

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Default Re: Boiling the Ocean (Organizing)

I could do with some Kailasa advice. Never played them, let alone MP before. Could be interesting...
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  #39  
Old April 25th, 2007, 02:59 PM

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Default Re: Boiling the Ocean (Organizing)

OK this game is now full. Take heart, we have collectively defeated Yomi through the combined might of our randomness.

To answer the Wraithlord's question, yes, the game will slow down once we get bloated by our conquests.

As for other folks' questions, I was planning on keeping the game settings standard except for allowing commander name changes.

If there is massive out cry against that, well ill see what i can be persuaded to do.


Finally, I am sending out the maps to those of you who dont have it. If everyone could get me their pretender soon - prefereably by tonight at midnight. If not, the official pretender due date is 34 hours from now.

Good luck to you and your invalid gods.
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  #40  
Old April 25th, 2007, 05:17 PM
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Default Re: Boiling the Ocean (Organizing)

Uh, oops, I only placed two water positions. In order to fit 3 I have to crowd them slightly. Best I can do on a map that isn't wraparound.

Try this arrangement instead. You do NOT need to send out new copies of the map file - players only need the rbg image to play.

Code:

#start 239
-- sea start
#start 286
-- sea start
#start 154
-- sea start
#start 374
#start 22
#start 97
#start 216
#start 207
#start 78
#start 121
#start 304
#start 36
#start 381
#start 400
#start 291
#start 224
#start 148
#start 134
#start 288
#start 42

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