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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old July 18th, 2009, 03:05 AM
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Burnsaber Burnsaber is offline
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Default Re: Better Independents v2.1

You sure that you're not playing a "no-independents" map? Those have the independents eliminated by map commands.
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Old July 18th, 2009, 04:24 AM
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Default Re: Better Independents v2.1

Quote:
Originally Posted by Burnsaber View Post
You sure that you're not playing a "no-independents" map? Those have the independents eliminated by map commands.
This seems to hit the problem right on the nose, Snacktime. There are two ways of removing independents: By this mod, which restricts their availability via prohibitive cost, or by map commands (which requires a specific map file and eliminates ALL independents by assigning invalid poptypes to all provinces).
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Old August 2nd, 2009, 12:34 AM
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Default Re: Better Independents v2.1

This is the first mod I've downloaded, and it seems to work very well. I'm using the "gold" version, and the AI has been far more aggressive than before.

In the first game I played, Pythium was attacking me every turn by the end of the first year, with armies in the hundreds, sometimes in two or three places at once.
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