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July 29th, 2007, 08:47 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Just thought I should add that in my history of playing dominions I have always considered NAPs to be inviolable and have maintained them and followed their rules whenever I agreed to them and have recieved the same from those I have made them with as that was simply the way they were introduced to me(or the way i interpreted them, not sure. Was quite a while ago) when i first started playing dominions 2.
I think we need to agree here on whether they are inviolable or not and the general consensus seems to be not.
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July 29th, 2007, 09:18 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: AWIY\'s blacklist of dishonest peoples
The purpose of a NAP is to protect your backside and allow you to concentrate your forces elsewhere, thus multiplying your military might several fold. This is such an enormous part of the strategy of DOM that diminishment of its importance will change the entire gameplay of DOM3.
If NAPs can be broken any time, then agreeing to a NAP weakens you rather than strengthens you. I for one will never form NAPs with anyone who break one, and I believe that is the principle of most players who play Dom regularly.
If you like to roleplay a NAP breaker, then I would expect nothing less in the next nation you play.
However, I am against making public your own list of NAP breakers, as everyone knows, it can be abused, can not be verified, and will lead to heated debates that are not good at all for the dom community.
Also, it has been pretty much an established culture here in the dom community that you do not break NAPs, and the regular players do not break NAPs, and problems with NAP breaking are usually limited to new players, and most likely players you will not play against in the future anyway.
On the otherhand, I would like to play a few games where it is stated explicitly that NO NAP is binding, and that NO TRADE is binding either.
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July 29th, 2007, 09:20 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: AWIY\'s blacklist of dishonest peoples
A need to agree here might not be needed.
Now people knows that there are different ways to percieve NAP's and it is possible to decide if a new game will be one way or the other.
Seems there is enough players of each kind to accomodate games for both. And I suppose most people dont have a big issue with either kind, just as long as they know what they are getting into. I personally prefer not to play with strict NAP's, but I wouldn't mind playing that way if I knew beforehand that everyone in the game had the same view on NAP's.
It should not be too difficult to post:
New game: Gemet
Map: Aran
Graphs: On
NAP's: yes
Mods:
etc
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July 29th, 2007, 09:27 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: AWIY\'s blacklist of dishonest peoples
I would suggest that differentiation in the next game I play. Although I think the default assumption is that NAPs are unbreakable.
Perhaps we can establish a set of NAP rules that can be adopted per game, so that it is very clear. We can just say, we will be using NAP Ruleset Number 3 for this game.
I for one would like a rule set where if you terminate an existing NAP, you are bound by the 3 turn peace announcement clause, but the nation you terminated the NAP with is allowed to decide if war will start immediately, at his discretion. It makes much more sense that way.
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July 29th, 2007, 09:29 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Heh. That reminds me of my "Las Vegas" style game idea. I'm going to start one up once I lighten my current game load. I'm pretty full at the moment.
New Game: Ministry of Truth
Map: Aran
Graphs: Off
NAP, secret alliances: yes
Treachery: Optional, but encouraged.
Mods: Worthy heroes.
Joining: Public.
Out of game reputation- Unchanged because...
What happens in Vegas, stays in Vegas.
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July 29th, 2007, 09:32 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Nice
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July 29th, 2007, 09:34 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Very nice, looks like alot of fun .
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July 29th, 2007, 09:50 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Unfortunately, my load won't be light enough for a while. I'm currently involved in five games, though I'm currently threatened by extinction via R'lyeh in two of them.
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July 29th, 2007, 11:19 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: AWIY\'s blacklist of dishonest peoples
I'd just like to state that I can act one way in a given game, and completely switch in another game.
In the first game I can be utterly loyal, honest, and incorruptible, even to the point of losing a game unnecessarily over a point of honor.
In the second, I can be an utter bastard, a snake, perfectly courteous, perfectly oily. I can plant not one but three daggers in your back, poison your food, poison your mind, adulter your wife and sell your kids, and make you not only thank me, but love me for it.
It's called "role-playing", and over the years, it's given me amounts of pleasure only greatly-and only sometimes- overshadowed by sex.
__________________
You've sailed off the edge of the map--here there be badgers!
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July 29th, 2007, 11:39 PM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: AWIY\'s blacklist of dishonest peoples
A list of bad guys will just cause more trouble than it's worth, for all the reasons stated above.
Still I am horrified at the number of people who find the intent of the OP "offensive." That's kind of like tolerating the criminals and loathing the sheriff, or OK, perhaps vigilante. It makes me kind of uneasy getting involved in games with them. Like it or not, game or real life, actions have consequences. We learn this when we are children. You think just because you play LA Ermor that you can do whatever you want and then say "I was *roleplaying* guys!" Well, perhaps if you're playing with close friends, but if I was in that game, I would remember everything you did.
Nevertheless, it's my opinion, once bitten twice shy and all that. I don't think posting a wanted list is the way to go. If you act honorably, you will gain a reputation as such, informally, and if you behave dishonorably, you will gain a reputation for that as well.
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