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  #1  
Old October 3rd, 2008, 04:26 AM
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Default Re: MoV usage

I think he did an encomiable work - the manual is enjoyable to read, gives many nice suggestions and explanations, and the Grimoire was a great idea. Obviously for you experts some wider explanation of the bare maths of the mechanic would have been welcome too ^_^
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  #2  
Old October 3rd, 2008, 05:12 AM
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Default Re: MoV usage

I found it a little dry. Again, I'm not blaming him, he's just not that familiar with mythology, and with another genre, even typical fantasy, it would have been fine. Mythology's just a little too *big* of a subject for the way the manual was presented, to do the game justice. And the organization of references isn't optimal.
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Old October 3rd, 2008, 08:41 AM
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Default Re: MoV usage

About game mechanics...
Amulet of Vengeance not just explodes, looks like it explodes with his owner. Or smth else - but before game engine perform check for pick-unpick artefacts
It needs more check...now looks like it works correct. Yesterday night damn Mictlans (friend) kills one of my Seraphs with Sword of Justice - and I`ll craft this sword next turn. Seraph was equiped with MoV (all my heroes with perfect artefacts are still equiped with "self-destructing mechanism")
Maybe enemy just fail to pick up artefact... Need to check manually. I`ll try to do it in some days
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Old October 3rd, 2008, 10:51 AM
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Default Re: MoV usage

I'd be interested to know how that works. On a similar note, I don't seem to remember ever getting loot from Disintegrated enemy commanders either (definitely could be remembering wrong though).

Are there ways to destroy equipment on the battlefield?
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Old October 4th, 2008, 09:52 AM
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Default Re: MoV usage

Quote:
Originally Posted by TwoBits View Post
Are there ways to destroy equipment on the battlefield?
I never get loot after using Claws of Cocytos - this spell banish enemy into another realm. Transformation (change shape of enemy into pig or another animal) destroys items in slots, which lost after transform (feet, hands, body). I don`t know, are there another ways...
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  #6  
Old October 6th, 2008, 02:52 PM

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Default Re: MoV usage

Quote:
Originally Posted by Crevan View Post
Quote:
Originally Posted by TwoBits View Post
Are there ways to destroy equipment on the battlefield?
I never get loot after using Claws of Cocytos - this spell banish enemy into another realm. Transformation (change shape of enemy into pig or another animal) destroys items in slots, which lost after transform (feet, hands, body). I don`t know, are there another ways...
Transformation, the ritual, doesn't destroy items unless the mage dies (10% chance or so). They'll end up in your lab if there's space available.

However you mentioned using it on enemies; perhaps you meant Polymorph? I haven't had a chance to use that one yet, so I'm not sure how it works.
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  #7  
Old October 3rd, 2008, 12:40 PM
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Default Re: MoV usage

If disintegration and MoV really destroy the equipment, I would find it a very nice touch
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Old October 3rd, 2008, 12:54 PM

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Default Re: MoV usage

Since we were randomly talking about the manual - I don't like the strategy sections in there. Geryk or whoever doesn't know what they're talking about in regards to that, so they shouldn't be saying anything. I'd rather it wasn't in the manual at all if it isn't done properly.
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Old October 7th, 2008, 03:55 PM

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Default Re: MoV usage

Quote:
Originally Posted by Sombre View Post
Since we were randomly talking about the manual - I don't like the strategy sections in there. Geryk or whoever doesn't know what they're talking about in regards to that, so they shouldn't be saying anything. I'd rather it wasn't in the manual at all if it isn't done properly.
My vague recollection is that most of the Strategy section was derived from comments and suggestions from the original beta testers.
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Old October 3rd, 2008, 05:17 PM
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Default Re: MoV usage

Mmh. I think you're reading it with too much the eyes of the expert, Sombre. I think the "strategy" section (like all the manual) is to give a grasp of the basics to the newcomers (like me), let them understand generally how the game works, how the stats are good for what, how expanding and being unpredictable helps, etc.

You need to get those things when you start. They are too useful just to skip them. Later after a couple of games or so you come to the forum and here is the real "manual" for everybody which helps understanding the real strategy and mechanic and corrects some of the manual's errors. If they were to add a "great" strategy section to the manual, it would have been thousands of pages IMHO
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