.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old August 22nd, 2006, 01:20 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: SEV Questions?

Now that the sample data files has settled my modding concerns..
Im hoping that some AI abuses are plugged. Such as.. do not sell me your homeworld. I can take out the first 4 races I meet by offering every resource, every tech, every starmap, etc in exchange for "just one world" and they give it to me. They never have the ability to recover from that.

Also Im hoping to see plugged that I could offer 100,000 of each resource 5 times in the same turn (no matter how much I acutaly had). As far as I can tell it never ticked anyone off that I didnt have it (altho I havent verified if the game didnt possibly give it to them anyway even though I didnt have it)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #32  
Old August 22nd, 2006, 04:31 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: SEV Questions?

Quote:
Phoenix-D said:
If you look at the example file, it does have multiple firing arcs that cover the front and a couple other sides, so double coverage isn't a problem.
hmm. maybe my assessment was incorrect, then.

as to GPs comment, all games have some degree of exploitable feature. it reminds me of morrowind, and how lots of people complained how easy the game was if you exploited it. otherpeople thought it was fun and challenging. the difference? the people who had fun chose not to exploit the game.

you cant please everybody. some people cant resist an exploit. try to please them, and you invariably end up compramising some other feature or taking away from some other aspect of the game.

but thats a religious debate that will probably never be settled.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #33  
Old August 22nd, 2006, 04:36 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SEV Questions?

You can plug that in SE4 AI already... just modify their politics settings to increase the ante for trades; a lot of custom AIs (esp. TDM ones) do this already.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #34  
Old August 22nd, 2006, 06:07 PM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Re: SEV Questions?

On firing arcs: One of the big sales pitches for the RTS game Supreme Commander is the way weapons work. Some units may have powerful shots, but are slow to turn, and so a fast moving unit will make a dangerous foe. Not because of a random dice roll modifier, but because the turret doesn't turn fast enough to keep the rabbit in it's crosshairs.

I hope that firing arcs have the same sort of effect in overall vessel performance, design, and use in combat. It does present a new componant size consideration: Ships will need comparatively more weapons, and AI will also have to consider turning ships to bring weapons to bear.
Reply With Quote
  #35  
Old August 22nd, 2006, 06:44 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: SEV Questions?

The simple fact that fighters don't exist in 'stacks' but as discreet objects makes things very different. Each fighter has to be individually targetted and hit. Damage doesn't 'bleed' through to the next fighter. So overkill is wasted instead of carried over to the next. Beyond that it's simply a matter of balancing the armor and shield strength vs. the PD weapons.
Reply With Quote
  #36  
Old August 22nd, 2006, 08:06 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SEV Questions?

Speaking of hit, I hope the collision problems from Starfury have been resolved..
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #37  
Old August 22nd, 2006, 08:11 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: SEV Questions?

Actually I play with TDM and half a dozen other mods already. It doesnt seem to help if Ive just met them (no points against me) and I offer them everything I have (which doesnt matter since they effectively drop out of the game at that point).

Besides, I dont want them to refuse to trade. I just wish they would refuse to trade their homeworld. Its almost impossible to get colonizing technology, but easy to get their homeworld.

Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #38  
Old August 22nd, 2006, 08:37 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SEV Questions?

Ok so it wasn't TDM per se, but some other high powered custom AIs in shipsets. Some of them do have it at up to 500% for enemies though, so you have to trade a lot more than otherwise.

Don't ask for their HW then, and there is no issue...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #39  
Old August 22nd, 2006, 08:57 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: SEV Questions?

Quote:
Phoenix-D said:
Speaking of hit, I hope the collision problems from Starfury have been resolved..
I think Kwok mentioned (in regards to his exclusive screenshots) that ships will move in 3d in combat to avoid collisions.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #40  
Old August 22nd, 2006, 10:56 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: SEV Questions?

Quote:
Imperator Fyron said:
Don't ask for their HW then, and there is no issue...
Heehee. Good answer. The perfect response to my hope that its fixed in SEV.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.