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  #31  
Old March 16th, 2009, 07:54 PM

Dragar Dragar is offline
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Default Re: Amusing trick.

Yeah, I don't think I'd have a researching skratti in werewolf form. And if not researching or site searching or using them as spellcasting combatants I would normally keep them in werewolf form anyway
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  #32  
Old March 16th, 2009, 08:00 PM

VedalkenBear VedalkenBear is offline
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Default Re: Amusing trick.

Executor: My point is that there _is_ a cost involved. 250g/0g upkeep for a 6-point researcher is still worse than 150gp/10gp upkeep 6-point researcher for 10 turns. 20 turns if the 150gp mage is sacred.

Also, IIRC, it's -2 rp 50% of the time, -3 rp the other 50%.

And that's not looking at the capital cost.

Is it balanced? Probably not. But you can at least argue the point.
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  #33  
Old March 16th, 2009, 10:19 PM
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cleveland cleveland is offline
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Default Re: Amusing trick.

Lifelong protection + (Mossbody)(Mossbody)etc...
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  #34  
Old March 18th, 2009, 04:21 AM
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Arralen Arralen is offline
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Default Re: Amusing trick II

Quote:
Originally Posted by chrispedersen View Post
Set all the troops to guard commander. Give the commander hi mr (and prot from heat obviously in this case).
The units will still follow the commander around, even paralyzed.
There are a variety of uses for this trick. Surprisingly it works with elephants too.
Do you have a savegame available?
I tested with MA Arco 'phants and Illithids, and the 'phants got paralayzed and didn't move when their mounted commander did "hold, hold, attack rearmost".
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #35  
Old March 18th, 2009, 12:47 PM

chrispedersen chrispedersen is offline
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Default Re: Amusing trick.

I'll see if I can dig up the turn I sent to illwinter.
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