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  #31  
Old January 14th, 2004, 02:48 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: "War of the Ring" thread

Goto:
http://www.taylorcustom.com/localink...mearthmap.html

The map with no names:
http://www.informatik.uni-bremen.de/...tr_noNames.pdf

Clean, easy to work with, and looking the most likely. I'll probably tone the black of the mountains down.

cheers

Keir
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  #32  
Old January 14th, 2004, 07:13 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: "War of the Ring" thread

Things are going well with adapting Ashen Empire Ermor to Mordor. The amount of differnet creatures that turn up due to your dominion makes getting a varied bunch of orcs easy.

One issue that has come up is that what with Ashen Empire getting no castles with supply its pretty essential that Orcs are rated as not needing to eat. This is a bit sad given the wonderful orc eating scene in the second movie - "I'm hungry, I haven't had nothing to eat for but maggoty bread for three stinking days". Still its not hard to justify as orcs eating habits are a large part of Saurons destructive dominion and if they can always eat each other *shrugs* its ok.

Cheers

Keir.
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  #33  
Old January 14th, 2004, 08:18 AM
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Default Re: "War of the Ring" thread

Quote:
Originally posted by Keir Maxwell:
One issue that has come up is that what with Ashen Empire getting no castles with supply its pretty essential that Orcs are rated as not needing to eat.
"Chuckwagon" unit. 40 gold, 1 strat move, produces 25 supplies. Similar to Vanheim's Boar, but way cheaper because an Orc can live on maggoty bread for days. The icon could come from Civilization / MoM pioneers. Why not give something like that to all nations, actually?

Possibly, a "Corpse-eater" ability could be added... a corpse could supply maybe 2 such units per turn. And when corpses run out, they turn to the living...

-Cherry
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  #34  
Old January 14th, 2004, 08:19 AM

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Default Re: "War of the Ring" thread

I was under the impression that most of the orcs just ate the dead (and living).

This wouldn't cause much of a supply issue. Maybe you can make them lose a certain amount of units if they are over supply as they cannabalize themselves
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  #35  
Old January 14th, 2004, 11:25 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: "War of the Ring" thread

Like the suppply wagon idea and this could be very important for the War of The Ring.

Now that I'm underway I realise the logical way to do it is create a seperate mod for each nation and worry about how it all fits together for the War of the Ring Scenario once all the nations are up and running. So that means first up I'll be effectively creating a somewhat timeless/abstract middle earth beatem up. Tolkien has done such a good job of the map and mordors dominion being what it is it should play reasonably sensibly.

The big question I'm wondering right now is wether there is any way to point an edited unit at the .tga of an existing unit in the game? For example convert "Knight of the Unholy Sepulchre" into a Troll and use the existing troll .tga without going having to capturing on screen the image and making a .tga. Individually its not a big job creating new .tga files but when you have to do it for alot of units it would be nice to find a short cut.

Cheers

Keir
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  #36  
Old January 14th, 2004, 11:32 AM

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Default Re: "War of the Ring" thread

Can you just point the nation from one unit to another unit without adjusting anything?

If not that would be icky.

Also my advise would be not to start with Mordor, as they are probably the most work and start with someone smaller or more straightforward so your Modding skills will be up to par when you get to the big enchilada. Like maybe Gondor, or Rohan.
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  #37  
Old January 14th, 2004, 04:25 PM
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Default Re: "War of the Ring" thread

Quote:
Originally posted by Zen:
Can you just point the nation from one unit to another unit without adjusting anything?
Something like a #swap command? So that all references to unit 123 in the game would use unit 321 instead? That might be nice.

by the way, does anyone have the new count after the patch? We went from 1010 units to...
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  #38  
Old January 14th, 2004, 10:19 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: "War of the Ring" thread

Quote:
Originally posted by Zen:

Also my advise would be not to start with Mordor, as they are probably the most work
The Mordor mod is close to being ready for me to test - other than the graphics - so its not proving to bad. While the graphics will take a bit its the area I have more expertise in and easy access to help for what I can't do. In the mean time the orcs will look like skeletons.

The hard part about the Mordor mod is mainly conceptual and Kristoffers excellent advice to use Ashen Empire Ermor as the base plus all the time I have spent thinking on it has seems to have cracked this part.

Cheers

Keir
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  #39  
Old January 14th, 2004, 10:49 PM
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Default Re: "War of the Ring" thread

There is one problem with my idea.

You can summon orcs in battles (Raise skeletons).

Changing the theme to shadow gate might be a solution, but there are fewer spirits than corporeal undead I believe).

Banning the use of the spell another idea (that is hard to implement as the AI would like it). Patch 2.07 will enable spell modding and allows you to disable spells.
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  #40  
Old January 14th, 2004, 10:58 PM
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Default Re: "War of the Ring" thread

Quote:
Originally posted by Gandalf Parker:
by the way, does anyone have the new count after the patch? We went from 1010 units to...
The dev-Version count is 1085.

I believe the 2.06 count is 1040 or so.
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