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February 26th, 2003, 02:32 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: AI DEATH MATCH 2
Quote:
Also, Atraikius demonstrated once again, that he's one of the most ingenious AI modders: the Orks used Baseships as Carriers!! (Although these "Carriers" designs could be improved a bit! ). Well done Atraikius! You have expanded the bounds again!
A tip: I found that the Troop Transports could be a Starship too, when was doing the Tessellates (but in my case was an accident).
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Thanks MB. The troop transport Baseships are rather fun too (have UCE and Chaos using them), just haven't played with them enough to clean up the designs yet.
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February 26th, 2003, 04:21 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
United Flora vs Sergetti.
Turn 130.
The United Flora are ahead in numbers, but the Sergetti are keeping their borders.
The Sergetti have problems with their ship designes.
Although the Sergetti have Shields 9, still their attack ships have not Phased shields. It looks like a hardcoded problem.
I can bet that it will be fixed in the next turns, but I saw before this kind of problems.
Think it happen because the Sergetti researched all the weapons that need for their beam attack ships (at this case, PPB V), then, the AI doesn't believe that need to update their ship design.
It will be fixed, after some turns (I believe that every 20 turns or something like that without tech level changes in the weapons, the AI redesign their ships).
Turn 150.
Now the Sergetti ships are using Phased shields... but their main ship is now a BC instead a DN. This is the result of the behaviour detailed before.
To avoid this problem in my own AIs, I have designed at least 2 kind of attack DN, with DIFFERENT WEAPONS. Then, the AI alternate the designes without use a BC or lesser ship size.
This is valid for the units too...
Turn 194.
The Sergetti are loosing the game. They doesn't control Abrion and Rove anymore, and the UF invaded other of their systems.
Turn 251.
Game Over. The UF won without problems.
Here the Files: UFlora_vs_Sergetti_A4.zip
Now I'm starting the game Sallega vs Khrel, and going to sleep...
[ February 26, 2003, 03:31: Message edited by: Master Belisarius ]
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February 26th, 2003, 01:29 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
United Flora vs Sergetti.
It will be fixed, after some turns (I believe that every 20 turns or something like that without tech level changes in the weapons, the AI redesign their ships).
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AI redesign ships every 10 turns regardless of research advances.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 26th, 2003, 03:25 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by oleg:
quote: Originally posted by Master Belisarius:
United Flora vs Sergetti.
It will be fixed, after some turns (I believe that every 20 turns or something like that without tech level changes in the weapons, the AI redesign their ships).
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AI redesign ships every 10 turns regardless of research advances. Hi Oleg!
If you can, please download the zip of this game.
You will see that at the Turn 130 the Sergetti had a DN with standard Shields V.
At the turn 140, if my memory is not wrong, the Sergetti still had a DN with standard Shields V as main beam ship.
At the turn 150, they had a BC with Phased Shields V.
Think this behavior occur when the AI researched all the possible techs for the weapons in their attack ships.
I could be wrong (should be not the first time!), but this was my experience.
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February 26th, 2003, 09:18 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: AI DEATH MATCH 2
I checked files. It seems design creation in this case is not tailored to date or research progress, but to a signal from construction_vehicles to build new ships of the class ! That is if no new ships are needed, none are designed. I recall seeing something like this but not sure how often and when it happens.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 26th, 2003, 11:45 PM
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Lieutenant General
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Re: AI DEATH MATCH 2
Hmmm, I might be wrong. Sergetti build point-defence cruisers with designes 40 turns old !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 26th, 2003, 11:54 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by oleg:
Hmmm, I might be wrong. Sergetti build point-defence cruisers with designes 40 turns old !
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Don't worry... not always is easy try to find a patern in the AI behavior.
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February 27th, 2003, 12:27 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Sallega vs Khrel
Turn 50.
The Sallega are ahead in the numbers, and expanded well, with colonies in Butukret and Rove.
Anyway, I did test between Sallega's BC attack ships against LC Khrel ships, most the time the Khrel ships won.
Turn 100.
The Khrel control now their nearest systems, and have a fleet into the Aargau system, and are first in the numbers.
Now, a BC Sallega can defeat without problems the CR Khrel ships.
Turn 150.
Similar to above... only that now the Khrel erased the Sallega colonies at Aargau, although does exist a big fleet of them in that system.
Turn 200.
The Sallega are falling. The Khrel control Aargau, Ashadra, mostly Baksha and started to destroy planets at Aar.
Turn 240. Game over: the Khrel won.
Here the files: Sallega_vs_Khrel_A4.zip
[ February 26, 2003, 22:27: Message edited by: Master Belisarius ]
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February 27th, 2003, 12:56 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Earth Alliance vs Drakol
Turn 50.
But races signed a TR alliance, and the EA is ahead in the numbers. Both races colonized their nearest systems.
Turn 90.
Similar to above. The EA have the double of points.
Turn 100.
Idem. But now the EA colonized 79 planets and the Drakol 32.
The Drakol have the problem with the Colony ships... They only have built 5 and are only gas colonies.
Turn 150.
Now they are at war (thanks God!).
And although nothing happened yet, the situation doesn't look well for the Drakol.
Turn 210.
The Drakol lost Rove and mostly Cuyrok.
They have not colonized most of the available planets.
Although undesrtand it's a bug, still they never had many colony ships... For example, at this point they only have 3.
Turn 300.
The EA won.
Here the link: EA_vs_Drakol_A5.zip
[ February 27, 2003, 00:05: Message edited by: Master Belisarius ]
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February 27th, 2003, 02:13 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Corrian vs CueCappa.
Turn 53.
The Corrian colonized the systems in contact with their homeworld, but doesn't explored the other systems.
In the other hand, the Cue Cappa already have colonies at AAr, Baksha and the next turn in Aargau.
Turn 70.
The CueCappa started to kill the Corrian systems... seems to be that this will be a very fast game.
Turn 100.
Game Over. The Cue Cappa won very fast!
Here the files: Corrian_vs_CueCappa_A5.zip
[ February 27, 2003, 00:54: Message edited by: Master Belisarius ]
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