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May 1st, 2001, 03:22 PM
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Colonel
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Join Date: Jan 2001
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Fighters are now unbalanced
I don't know if this changed since Version 1.35 or earlier, but the fighters are now extremly hard to hit: Even with point defense cannons you get only about 70% hit chance at distance 1 (Ships and fighters use maximum tech levels for ECM and combat sensors)! Even worse with standard weapons: you only get 1% hit chance at range 1!!
Did anyone else notice this and inform MM?
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May 1st, 2001, 03:44 PM
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Colonel
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Join Date: Jan 2001
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Re: Fighters are now unbalanced
Fortunately I still had my Version 1.30 to test and indeed this is a problem of Version 1.35. Probably it has something to do with the fact that now the defense bonuses stack.
Anyway how it is now it is severely unbalanced and I mailed it to MM and hope it will be corrected in the next patch.
I like fighters a lot but if you can kill 4 fully armed baseships with 30-40 fighters it is not fair any more.
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May 1st, 2001, 03:58 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Fighters are now unbalanced
I just had a good sized carrier battle Last night, about 120-150 fighters per side, and didn't have any problems with the fighters not getting hit. I took out all of the computers fighters and lost about 3/4 of mine to PD and other fighters.
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May 1st, 2001, 04:06 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Fighters are now unbalanced
I've also seen the 1%, when I've got CS II, +10% Aggressiveness, and Warrior culture, versus large fighters with ECM I. Not worth firing main weapons at.
PD is now VERY VERY important. Attacking Rage planets, which are fairly frequently garrisoned by a few score of fighters, gave me a bit of trouble until I started amassing ships in tightly-grouped, mid-size fleets for concentrated PD.
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May 1st, 2001, 06:47 PM
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Colonel
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Re: Fighters are now unbalanced
quote: Originally posted by Atraikius:
I just had a good sized carrier battle Last night, about 120-150 fighters per side, and didn't have any problems with the fighters not getting hit. I took out all of the computers fighters and lost about 3/4 of mine to PD and other fighters.
Of course fighter against fighter is balanced!
It's fighter against ships that is the problem.
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May 1st, 2001, 07:33 PM
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Private
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Join Date: Apr 2001
Location: New Jersey, USA
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Re: Fighters are now unbalanced
I think that a 70% hit rate with PD weapons is pretty good(acctualy I think it is too good). I know that the sci-fi movies are not a good measuring stick(but then what is?), but look at Star Wars and Battle Star Galactica movies, it took a lot of PD to kill fighters. Even in WWII it took a lot of AAA to kill planes. So if you are fighting a 'fighter' race, build a lot of PD ships!
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