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September 5th, 2010, 05:00 AM
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General
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Re: Yet another new person with a question...
Quote:
Originally Posted by HoneyBadger
It's Niefelheim.
You don't think Niefelheim would tend to promote a strong bless strategy to an inexperienced new player?
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No. Not that strong bless strategies aren't one of the strongest ways to play for nations that excel at them. And most who excel at them are quite strong. Clearly, even if you took some issue with the author of the guide, someone DID write up a guide for non-bless niefelheim. And that person is a highly respected writer of guides for many nations, whose works are excellent for acquainting oneself with different ways of looking at nations (even if they aren't always very newbie friendly).
However...
Quote:
Tien Ch'i, you can literally do anything with, including destroy your scales and Pretender, for the ultimate Bless. I've had something like 4A,4F,9W,4A,4N,1B on a Father of Winter before, and destroyed the AI.
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I don't really get how this wouldn't give the player that very impression?
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 5th, 2010, 04:20 AM
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Re: Yet another new person with a question...
Quote:
Originally Posted by MunkieSuthorn
Hi all,
I bought Elemental a couple of weeks ago and I have to admit that the best thing that has come out of that game so far was the recommendation to check out Dom3.
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Ahhh, I know exactly how you feel. Thank you PC Gamer UK, who I believe is the one who mentioned that Elemental didn't push the genre forward like Dom3 did. Dom3 is exactly what I was looking for and had been missing for over 4 years! And it was developed by 2 guys. Amazing.
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September 5th, 2010, 06:14 AM
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Re: Yet another new person with a question...
I think you're missing the point I'm trying to make: that Niefelheim does not give you a huge amount of options to play successfully: It's got units that are there mostly for effect, unless you really know how to get the most out of them, and that making bad choices about Niefelheim can easily cost you a successful game, even against the AI.
EA Tien Ch'i, on the other hand, is a much more forgiving Nation, and much more flexible, choice-wise.
You can go with an "all or nothing" approach to a Bless strategy, or absolutely anything in-between, and still do well, without knowing that Nation very well.
Someone learning on Tien Ch'i is much less often going to be frustrated, at any point in the game, by not being able to play "how they want to play", and still win.
I feel that's important to the learning process.
And I don't have any issues with Baalz, if that's who you're referring to. He's got a far deeper understanding of the game, and is a much better player, than I ever will be, and his strategy guides are the gold standard. He's done a great deal to help people learn the finer points of Dom3, including myself, and has been a real asset to everyone. I admit I was a bit tiffed at his choice of wording at one point, in one of his strategy guides, but that certainly has cost me more than him, and the contents of the guide in question were themselves without fault.
Also, if the guides aren't "friendly" for new players, then why are you referencing them, as something new players should be familiar with, in this conversation?
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You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; September 5th, 2010 at 06:43 AM..
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September 5th, 2010, 10:12 AM
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First Lieutenant
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Re: Yet another new person with a question...
HoneyBadger, you're missing the point. with EA TC you can't just create troops and go after the AI, as TC's troops are pretty much on par with many other nations that the AI may be using. so in order to tip the scales in your favor you need to efficiently use magic, both inside the battlefield and rituals. with Niefelheim your options are a lot more limited, so it's harder to make a mistake, and those options pretty much guarantee you bring the AI into submission even if you just bum rush it.
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September 5th, 2010, 10:23 AM
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Major General
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Re: Yet another new person with a question...
Also, remember new players will tend to instantly be drawn to the biggest baddest things on the roster. Call it the rule of cool, or the shiny toy factor, or whatever. So the chance that they'll try something other than Niefl Giants or Skinshifters first is actually pretty low.
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September 5th, 2010, 12:51 PM
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Re: Yet another new person with a question...
I'm not talking about what shiny thing attracts them. I'm talking about what's best for educating a new player.
And no, you don't need to do anything fancy, because I've tested it out myself.
The AI can't keep up with a human player throwing TC numbers at them. It isn't that "smart", and the troops TC has, while they may seem similar, are nonetheless superior enough to win against the AI's poor to nonexistant strategies.
You're both looking at Niefelheim from the viewpoint of experience. There's a ton of mistakes that can easily and repeatedly be made with Niefelheim, that aren't obvious right out of the box.
Those cool looking guys with the plate armour? I thought they were great, when I first started playing. Yeah, they suck. The skinshifters? Well, how's your income? You don't have any? And they aren't even sacred? Why are the other guys archers putting all those holes in them? How about Niefels? You went with a triple 10 bless??? (alt: Oh, you didn't do any bless at all?) How about those guys that throw boulders? Why are the other guys' archers putting all those holes in them?! How come my hags keep dying? Old age what the hell? What's blood magic? Wait, what are blood slaves? Demons hell yeah! How do I get those? I can't, because my population is dead??? Wtf they all froze to death? Ok, so maybe I can make some undead...who are those little grey guys? Where did those yellow lines come from? oh crap, my undead guys just blew up. Those were priests??? Ok, so I'll build my own priests to zap them back. Wait, that only works on undead? Why are the other guys' archers putting all those holes in my priests? Well, everybody else has a damn shield, why not the giant priests? I guess I should have stuck with the (sucky) dudes in platemail. Ok, so I guess I'll build a giant king guy... Yeah, I could only afford one, but he's got a 10/10/10 bless! I'll just go attack these little wolf tribe dudes, they look easy....WTF?!?!? IHATEDOM3!!!
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September 5th, 2010, 02:29 PM
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Second Lieutenant
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Re: Yet another new person with a question...
You could probably do it that way, but it's certainly not how I approached my first game of Dom3. Here was my first experience:
Day 1: Received game in the mail. Started up a new game with EA Agartha, max opponents, large map. Messed around for a bit, didn't really know what I was doing. Crushed the independents with large armies of trampling troglodytes, but got massacred by EA Helheim.
Day 2: Brought the game manual to work. Read the entire thing on the sly between meetings. Did a little forum searching. Went home, fired up EA Niefelheim. Took a N10 bless. Built 1 Jarl, 5 Niefel Giants. Destroyed all independents, felt like a big man.
Day 3: Continued my EA Niefelheim game, small armies from AI nations moved around my army and stole all my provinces. Eventually caught them, then HULK SMASH! Built ridiculous amounts of Jarl/Niefel Giant armies, basically one group for every province on my border. Slowly crawled across the map until I felt confident enough to start over with another nation.
That was it in a nutshell, the only spell I ever cast was bless, I didn't forge much of any equipment or try the other units. My main battle was with the game mechanics and the interface, not so much the other nations. Niefelheim (and some other nations) let you do that. I don't think you could win as EA T'ien C'hi using military might alone, you would have to figure out enough battle magic to beat the AI once they start using Mass Protection, Shadow Blast, etc. Elephants would crush you, causing you to post about how overpowered they are.
I think TC would be ok in a small game, but it's my experience that players typically put in the max # of opponents and the largest map possible for that "epic" feeling and in those situations TC would crumble when 3+ AIs all attack you at the same time.
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September 5th, 2010, 03:21 PM
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Major General
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Re: Yet another new person with a question...
Ok, playing nieflheim with a build that is pretty stupid (Son of Niefl with dom 2, lots of points in magic i never used, O3C3). I then proceeded to hire nothing but niefl jarls and niefl giants (at 2/trn), never did any research, never scripted anything but attack closest (ie, never blessed my sacreds), and never repositioned units on the battlefield.
My opponents were 5 random hard AIs. I've got 2 crushed and just waiting for walls to break as of late fall year 2 (fomoria and marveni).
Now, to actually kill Oceania i'm going to need to do some forging for Rings of Water Breathing, but this is seriously on auto-pilot with no problems whatsoever. And I'm sure even a brand new player would put more effort into their turns than i have. (I also made some mistakes early that resulted in my pretender getting killed simply because this strategy is beyond stupid, and lost some combats to not bringing enough Niefl Giants. Still crushing AIs, and they're harder AIs than a new player is going to select).
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September 5th, 2010, 03:52 PM
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Re: Yet another new person with a question...
My first game was actually with EA Agartha. I played with pretty low difficulty, toned the indies down to make expansion easier. And god I cursed over how incredibly hard the game was. I refused to give up and eventually little by little I managed to fortify and start turning the wave. It took forever but I won in the end.
I kept asking myself "If these underworld giant badasses are so hard to win with, how is it even possible to play a human nation?"
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September 6th, 2010, 12:57 AM
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Re: Yet another new person with a question...
Quote:
Originally Posted by Fantomen
My first game was actually with EA Agartha. I played with pretty low difficulty, toned the indies down to make expansion easier. And god I cursed over how incredibly hard the game was. I refused to give up and eventually little by little I managed to fortify and start turning the wave. It took forever but I won in the end.
I kept asking myself "If these underworld giant badasses are so hard to win with, how is it even possible to play a human nation?"
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Oh man, that's great. Congrats for sticking that out, I can't even imagine how painful that must have been. Funnily though, when I was playing the demo, my ea agartha game was the first I had a chance of winning (I played on glory of the gods... yeah, that was never going to end). Although in hindsight, my strategy was remarkably awful
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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