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  #31  
Old October 25th, 2011, 02:46 PM
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Default Re: Cursed be Iron - ONE SPOT STILL OPEN /prefferrably water/ (pregame discussion)

Well come, northmen!

You are the final one, I call the sign-up.
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  #32  
Old October 26th, 2011, 07:43 AM

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Default Re: Cursed be Iron - Lets get it done! (pregame discussion)

Game: Cursed_be_Iron
Middle Age, max 12 players
Players so far: 9


Nations joined so far:
Ulm
Marignon
Agartha
Abysia
Machaka
T'ien Ch'i
Pangaea
Pythium
Vanheim
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  #33  
Old October 26th, 2011, 02:23 PM

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Default Re: Cursed be Iron - Lets get it done! (pregame discussion)

The game is started. Have fun, everybody!
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  #34  
Old October 26th, 2011, 03:03 PM

Morla Morla is offline
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Default Re: Cursed be Iron - Lets get it done! (pregame discussion)

LoL, i have no fort no units, this map have 10 fixed start positions, we are 12 nations, what do we do?
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  #35  
Old October 26th, 2011, 03:06 PM
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Default Re: Cursed be Iron - Lets get it done! (pregame discussion)

ahh you lose

Damn that sux i love my starting loc.
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  #36  
Old October 26th, 2011, 03:10 PM

RonD RonD is offline
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Default Re: Cursed be Iron - Lets get it done! (pregame discussion)

Think of it this way: if you manage to win from that position you are guaranteed a special place in the Hall of Fame!

Obviously we will need to restart. I don't suppose anyone wants to go to the trouble to re-balance the map and establish 12 more-or-less fair starting spots? Without that, I am afraid that some people will start practically on top of another nation, while some lucky few will have extra room to expand (that's what I have run into before in an extra-crowded game with random start spots).


{edit @ Bullock} The idea of balanced start sites is that most of the 'lucky 10' should be happy about their position - I was, also, pretty pleased with what little I can see from the soon-to-vaporize castle Shinuyama.
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  #37  
Old October 26th, 2011, 04:08 PM

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Default Re: Cursed be Iron - Lets get it done! (pregame discussion)

So do we start again with a new map?

Do we have to resubmit pretenders or can the admin just set a new map? Probably not...

Anyway, maybe we go with good old cradle of dominions???
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  #38  
Old October 26th, 2011, 04:15 PM
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Default Re: Cursed be Iron - Lets get it done! (pregame discussion)

@Rond yeah you righ it s obvious =p

Now about hosting you can put back the game to the starting state and change the map, no need to send again pretenders.
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  #39  
Old October 26th, 2011, 08:09 PM

dojango dojango is offline
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Default Re: Cursed be Iron - Lets get it done! (pregame discussion)

I am also without a fort and starting units. what map shall we switch to?
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  #40  
Old October 27th, 2011, 05:01 AM
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Default Re: Cursed be Iron - Lets get it done! (pregame discussion)

Ok, will work this out.
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