.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: What Is Your Favorite Path?
Air 5 6.85%
Earth 8 10.96%
Fire 1 1.37%
Water 4 5.48%
Nature 6 8.22%
Astral 21 28.77%
Death 15 20.55%
Blood 13 17.81%
Voters: 73. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #31  
Old August 18th, 2007, 06:26 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Your Favorite Magic Path

Fire is just too simple, too direct. It is like magic in every other computer game I play, while the other paths have neat twists and turns.
Reply With Quote
  #32  
Old August 18th, 2007, 06:47 AM

Cheezeninja Cheezeninja is offline
Sergeant
 
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
Cheezeninja is on a distinguished road
Default Re: Your Favorite Magic Path

One of the things I've always liked about Dominions is Fire's relative weakness. It has uses, nobody is crazy enough to say otherwise, but unlike practically every other cookie cutter fantasy world out there, in Dominions fire magic is one of the low paths on the totem pole.
Reply With Quote
  #33  
Old August 18th, 2007, 08:20 AM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Your Favorite Magic Path

Earth magic is probably my favourite. It's great all-round path, with anti-chaff and anti-SC spells. It has solid buffs, items and summons. It synergises well with every other magic path.

Fire magic is the weakest path. It has the worst summons, the worst items, poorish buffs and its attack spells are not really much better than air, earth or water. Oh, and it causes your mages to age faster.

I'd promote fire to a full-on buff school, like nature and astral, which would tie in with its leadership effects. Some suggestions:

Valour: Units with this buff always get reduced to 1 hit point before dying. A more bloody version of twist fate. Doesn't work on mindless units, undead or demons.

Giant Slayer: Grants attack and strength bonuses against larger enemies.

Radiance: Increases the damage of the caster's spells by 30%. Chance of aging the caster.
Reply With Quote
  #34  
Old August 18th, 2007, 09:07 AM
Mind Elemental's Avatar

Mind Elemental Mind Elemental is offline
Sergeant
 
Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
Mind Elemental is on a distinguished road
Default Re: Your Favorite Magic Path

Well, falling fires is less fatiguing than thunder strike (and has a larger AOE). Shorter range, though.

Flaming arrows is a great buff.

Some of the standard thug shields, golden and charcoal, out there require fire (along with earth).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.