Re: Assasins
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by Saxon:
I can see a nice use for assassins if you are playing Ermor in multiplayer.
Any assassin will kill a priest, so you likely to get results with no loss.
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The hard part is getting assassins as Ermor which cant be banished by priests. I havent played Ermor much in Dom2 but Im guessing this is still true.
You can use the heart thing to give assasin skills to any stealth unit. You might use a druid province to create units for that. Hmmm actually I guess in this case just a cheap independent scout would do. Never mind. I guess its not all that hard after all. Good idea. Banishment has terrible precision and usually misses single units. Furthermore a simple amulet of antimagic will make most undead commanders able to resist 80%+ of the time.
I remember a battle where my level 5 priest was facing a wraith centurion prophet and kept trying to banish him (always missing or being resisted) and I nearly yelled at the screen, "Smite him you fool!" (I pity the fool that refuses to smite a wraith centurion.) Just because a target is undead does not mean banishment is the most effective option - or even an effective option - against it.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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