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April 29th, 2010, 05:44 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: MP Victorious Nations/Hall of Honor II [Update 27/04/2010
Zeldor
We're observing this from different points. I just want these game not be wasted and forgotten. They both were really good and interesting. I don't aim for getting these 0.66 points at all - I could easily end at least one of them in my favor if I wanted, but I didn't, - but by mentioning them here I just want them to be remembered somehow by people who participated. Nothing more.
As I mentioned above, I didn't post them before due to your reasons but after WL introduced this db-maintained HoF, I don't think it's bad if they are here
I don't think this is a correct thread for discussions so if you have something to add, please PM me.
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May 3rd, 2010, 03:37 PM
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General
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Re: MP Victorious Nations/Hall of Honor II [Update 27/04/2010
ano:
I'm not saying that it should not be listed. But I wouldn't call it wins for players or nations. We can just have separate section for that, not counting towards anything. Otherwise it would be changing rules of HoF now. And people could start digging out games and declaring 0.33 wins etc. I'd find 3 or 4 games like that.
And yeah, enough talking, HoF maintainer should decide about it really
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May 3rd, 2010, 04:32 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: MP Victorious Nations/Hall of Honor II [Update 27/04/2010
Well, IMO a 2 man tie should count as win when each player get 0.5 points.
On the rarest of occasions, like on huge maps, a 3 man tie should count as well as win
More than 3 way tie shouldn't count at all as win and should probably not be reported as well.
Now, since the first and third sentences were definitives while the 2nd is not and can cause lot's of discussions and arguments I suggest we just stick to a simple rule re. ties: 2 man ties count towards victory while 3 or more man ties should only be listed but not counted as victories. There's an added benefit to this rule - more incentive for players to actually finish a game rather than end it by a coalition.
ano, most likely you'll disagree with me. That's ok since I'm not really adamant on this. As far as I care we can do it your way or Zeldor's way (although I'm personally leaning more towards Zeldor's view).
Anyway, perhaps you can post a poll that presents this dilemma so we can see what the community thinks. If the majority of the players agree with you then naturally I'll maintain the HoF that way.
I'll do so although I think this may have a negative effect on future games - like "oh, let's work the four of us together to eliminate all else; good, they're all gone, now what?- Fight it out?- Nah, let's just call it a tie and start a new game hehe"
Oh and I'm not at all implying the games you reported were anything of this sort. I know how good & competitive a player you are. I'm only presenting my concern of possible future multi-tie-spam games. Or perhaps I'm just being paranoid
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May 3rd, 2010, 04:54 PM
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Lieutenant Colonel
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Re: MP Victorious Nations/Hall of Honor II [Update 27/04/2010
Ok, WL, you have the point. Remove these games
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May 3rd, 2010, 05:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: MP Victorious Nations/Hall of Honor II [Update 27/04/2010
Possibly the absolute best ladder would be the same mirrored map used for 2-player king-of-the-hill dueling games with settings to remove as many randoms as possible, probably using the balance mod. And possibly the worst would be team games on really large maps where the winner simply has the most patience with micromanagment, possibly using some of the.. well.. opposite of balance mods.
There are varied opinions as far as what constitutes a "proper Dom3 game" or what it was "meant to be" as far as game type, winning conditions, map size, number of players, mods, etc.
So is this a ladder thread? Or a thread for all dom3 games? Does winning any dom3 game of any settings count as winning a Dom3 game? Or is it going to be only certain types? vanilla or mod? king of the hill or vp? single, tie, or team? large-map (MM) games and single age excluded? direct or pbem? only on official servers (often a requirement in ladders).
And after all these years, would a tight definition show us anything new?
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May 4th, 2010, 03:51 AM
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General
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Join Date: Sep 2003
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Re: MP Victorious Nations/Hall of Honor II [Update 27/04/2010
Well, the HoF is certainly not a ladder. It is a continuation of Tyrant's HoF according to the guidelines that he set in place. Not ideal, but rather a compromise between different extremes.
Basically, nations and players that won games get credit for that. As I see it, this HoF doesn't presume to reflect different aspects of player's proficiency.
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May 19th, 2010, 11:54 PM
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Captain
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Re: MP Victorious Nations/Hall of Honor II [Update 9/5/2010]
Many thanks to Radiogibbon for admin'n and ano for running those last 5 turns when the wife was ready to kill me..
-ssj
[
Winner: sansanjuan
Game: Thunderdome
Game Link: http://forum.shrapnelgames.com/showthread.php?t=44282
Players: 17
Nation: MA Pythium
Mods: CBM 1.6
Era: MA
]
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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May 20th, 2010, 07:26 AM
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General
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Join Date: Sep 2003
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Re: MP Victorious Nations/Hall of Honor II [Update 20/5/2010]
OP updated.
Mardagg, same here. YARG3 maybe?
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May 4th, 2010, 08:07 AM
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Shrapnel Fanatic
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Re: MP Victorious Nations/Hall of Honor II [Update 27/04/2010
Thank you for that. Personally I think thats what I would like to see it be.
But I will say that if anyone DOES want to do a ladder of some sort, I am willing to provide hosting and server space to such a project.
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May 7th, 2010, 01:23 AM
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Sergeant
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Re: MP Victorious Nations/Hall of Honor II [Update 27/04/2010
Mists of Time went a bloody 10 months before TwoBits was unanimously declared victor by the remaining players. I didn't realize no one ever left an entry for that game here.
[
Winner: TwoBits
Game: Mists of Time
Game Link: http://forum.shrapnelgames.com/showthread.php?t=43179
Players: 21
Nation: EA Pangaea
Mods: none
Era: EA
]
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