|
|
|
|
|
May 3rd, 2007, 05:41 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: T\'ien Chi possibilities
I keep getting an error message "baddomsummon after I aded this:
domsummon2 "Ice Imp"
#end
#newmonster 2540
#name "Ice Imp"
#descr. "The Ice Imp is a lowly devil summoned from a frigid plane of the Netherworld, a region of mountainous glaciers and ice floes. A sacrifice of virgins and skill in blood magic is required to bring the Ice Imps to this Plane. Born of the deathly cold, Ice Imps are resistant to cold and susceptible to fire."
#copyspr 303
#size 1
#hp 8
#prot 6
#att 11
#def 13
#mor 9
#enc 1
#str 9
#mr 13
#prec 10
#ap 7
#mapmove 3
#flying
#cold res 100
#fire res -50
#demon
#neednoteat
#startage 350
#maxage 1000
#gcost 1
#weapon "claws"
#end
anyone see the problem?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 3rd, 2007, 06:00 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: T\'ien Chi possibilities
Have you created the Ice Imp before it's referenced by the summoner? If it's after the summoner in the text file, it doesn't exist when the game finds that #domsummon2 line...
Also, check out the description of Frost Fiends. IIRC, the icy realm is Cocytos. Also, I don't think Dominions has Planes with a capital P.
|
May 3rd, 2007, 06:38 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: T\'ien Chi possibilities
You are a friggin genius. That was the problem and i would never have guessed because i have another hero using the #makemonster command for a monster I create after he is done. So it is a bit weird the makemonster and domsummon work a bit differently in the order they read.
You are also correct about the descriptions on the frost devils, and i changed the Ice Imp to be consistent. I was using DnD thinking that had a frozen plane of Hell.
The Ice Imp will have his own sprite image reflecting that he is frozen and not a fire being, but i just copied the imp image to test out the balance of the thing.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 3rd, 2007, 06:40 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: T\'ien Chi possibilities
xietor, Your ice imp is done. Check your email
Endo, check your PMs!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
May 3rd, 2007, 06:56 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: T\'ien Chi possibilities
/hug foodstamp The ice imp sprite was the last thing i needed to get my 1st 3 heroes finished.
Endoperez has one in the works. When we get all 4 into the the Epic Heroes Mod, we will release a beta version so the Epic Heroes can be taken for a spin.
After all the nerfs i did on beowulf, i played him a good bit and he kept dying in melee combat when his cowardly friends fled.
So I changed him some, and you can look at him in my soon to be posted beowulf 1.4.
His standard +25 was removed as it did not seem to make much difference anyway, and he was given an additional weapon, the longbow of accuracy, so he could actively participate in battle a bit more safely back with the longbows, rather then mixed in with the tower guards and wardens.
He was also given a makemonster command and he makes an entirely new thematic unit that was researched from the book Beowulf itself. The units are real, the nation is real.
Kristopher may even recognize them if he is up on his Nordic history! They are fierce, because that is the way they actually were.
The reason he was given a makemonster ability is so he can do something constructive at a castle. The casting heroes can research, hunt for gems, and forge items, a melee only hero can patrol(how exciting). So I borrowed the idea from Arrlen and he summons consistently with Arralen's Black Duke of Ulm in his Black Steel Ulm mod. The difference is Beowulf is the only unit that can summon, so it is not unbalanced.
Beowulf is the epic hero of Man, and his monstermaking ability makes him more fun, as i think the new units he summons are fun-and quite useful.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 3rd, 2007, 08:27 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: T\'ien Chi possibilities
The Beta version of Epic Heroes is attached. The mod's goal is to provide a starting hero for each MA race.
Thus far there are 4 starting heroes:
Beowulf for Man
The Black Phoenix for Abysia
The Obsidian Medium for Agartha(this was done in its entirety by Endoperez)
Blizzard, the Blood Jarl for Jotunheim.
I did none of the graphics. Foodstamp did the banner,and Endoperez and Foodstamp both made sprites. If you like to rp with heroes this mod is for you. It is compatible with Worthy Heroes, and the Reduced Old Age mod, both of which i highly recommend.
Your input is wanted! The good, the bad, and the ugly. My feelings will not be hurt. I am a novice, trying to adapt the game a bit for those like me that love heroes and role playing. That loves taking a character that has a world of potential and building him up slowly until get gets better equipment or key spells are researched that unlock his potential.
The goal was to keep the heroes from unbalancing the game by being too powerful at the start, during the critical early expansion phase.
Hopefully more will submit ideas about what would be a good theme for a hero. I think you will really be impressed by Endoperez' hero's theme. I was.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 3rd, 2007, 08:39 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: T\'ien Chi possibilities
Doesn't seem to be attached Xietor.
Edit: Sorry, it is now.
|
May 4th, 2007, 09:25 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: T\'ien Chi possibilities
Due to popular demand, Beowulf's sprite was changed.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 4th, 2007, 03:00 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: T\'ien Chi possibilities
My next planned hero will be the fallen angel mentioned above for pythium.
Is there a sprite library where you can view all the angel sprites?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 4th, 2007, 05:03 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: T\'ien Chi possibilities
Bugger, I forgot to "favorite" the thread so thought it wasn't being updated.
I like the idea of giving the makemonster ability to melee units, as well as giving them an archery out. Archery gives them a good way to slowly build up some initial experience and rise in the intial HOF.
Random thought: The idea is to give an initial hero correct? For highly religious (heavy holy) have the initial hero actually forced to be the prophet? Or even add a second. He would be the high priest of your religion (the founder of your cult), start with prophet ups/downs and be somewhat limited to your domain. It could fit with melee, magic or even just holy + special?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|