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  #31  
Old February 8th, 2011, 10:55 AM
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Default Re: CBM 1.8 released

SDR removal simply made slaves have a large opportunity cost, and makes it a lot harder to get them. Even if you have b2 recruits. (As these can now fail to find slaves (at least in MA, and LA), which wasn't possible if you gave them a SDR before).

A SDR would also improve the amount of slaves found. Which is also gone. So you now need more mage/fort turns and more gold lost for the same amount of slaves.

Note that the SDR isn't truly gone. You can get the same effect as the SDR with the blood booster items. But that is more expensive. But could be worthwhile if you have a forge boost unit.

Sure it makes it harder to get into blood. But isn't blood supposed to be a bit hard? Being the evil choice after all.
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  #32  
Old February 8th, 2011, 12:30 PM

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Default Re: CBM 1.8 released

Quick question:

So you can't GoR a tart any more. can you possession a tart?
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  #33  
Old February 8th, 2011, 12:41 PM
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Default Re: CBM 1.8 released

Quote:
Originally Posted by Colonial View Post
Quick question:

So you can't GoR a tart any more. can you possession a tart?
I think you can't as Possession uses the GoR as a nextspell.

But this is something that could be tested
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  #34  
Old February 8th, 2011, 12:45 PM

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Default Re: CBM 1.8 released

Quote:
Originally Posted by TheConway View Post
Those nations with recruitable B1s would be Lanka, Mict, and Van out of the actual good powers IIRC. The first two are the major offenders when it came to blood being OP in world w/o clams. Van I agree has major issues there, and you're not the only one who wants to give them a bit of a buff to compensate. As for the rest, I guess we'll have to agree to disagree.
Lanka and Mictlan have a recruitable B2, so they are not hit as hard as one would hope to. This nerf has only affected these who already struggle, which is kinda lame.

Soyweiser - will you consider getting into blood by using blood boosters as SDRs? By the time you will have a half-decent blood economy, the game will be over. Some costs are just too high.

I, myself, was glad to see SDRs removed at first. With clams gone, blood is absolutely broken (as in overpowered). But I am playing MA Agartha now, and I dont miss SDRs - recruitable B2 hunters are as good as ever. This nerf failed, imho.
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  #35  
Old February 8th, 2011, 12:57 PM

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Default Re: CBM 1.8 released

You can't Possession a tart, no.
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  #36  
Old February 8th, 2011, 01:36 PM
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Default Re: CBM 1.8 released

Quote:
Originally Posted by NooBliss View Post
Lanka and Mictlan have a recruitable B2, so they are not hit as hard as one would hope to. This nerf has only affected these who already struggle, which is kinda lame.

Soyweiser - will you consider getting into blood by using blood boosters as SDRs? By the time you will have a half-decent blood economy, the game will be over. Some costs are just too high.
Lanka and Mictlan have b2 as cap only mages iirc.

(Sure lanka gets 1/3 b2 on their mage priest, but that isn't that reliable).

And as you now pay more for each blood slave as blood nation you have less gold for other stuff. (And most blood nations still need a lot of god).

But I agree that the b1 only nations are hit the worst and should get some sort of boost.

And now you cannot bootstrap yourself into a large blood econ without serious effort, if you don't have any blood. Not a huge problem.
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  #37  
Old February 8th, 2011, 01:36 PM
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Default Re: CBM 1.8 released

Hi there!

I m curious can somebody, who already tried the mod, tell me what kind of requirements the spell Possession has? Is it very late in the research tree? It sounds very powerfull and may can be lead to exploit? For example saving design points by choosing the crone and then turn her into something SC like?
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  #38  
Old February 8th, 2011, 01:41 PM

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Default Re: CBM 1.8 released

Anyone mind explaining why exactly TheConway suddenly got banned?
I certainly can't find any inflammatory post, personal attack or anything of such nature that would even be considered an infraction.

I though that there were certain forum rules and regulations here that are supposed to be followed and that people don't just get banned for no apparent reason, so am I wrong?

If he in fact is an alt, which is quite improbable as I doubt Sombre would come back to these forums, and behave, why did you wait so long to react in the first place?

It seems to me that TheConway just got banned for no apparent reason, no explanation and as it seems probably at the whim of another member, is that all it takes to be banned here?
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  #39  
Old February 8th, 2011, 02:04 PM
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Default Re: CBM 1.8 released

Quote:
Originally Posted by adder83 View Post
Hi there!

I m curious can somebody, who already tried the mod, tell me what kind of requirements the spell Possession has? Is it very late in the research tree? It sounds very powerfull and may can be lead to exploit? For example saving design points by choosing the crone and then turn her into something SC like?
I've tried the Possession (along with quite a few other spells) and I think this is how it works:
- It kills the caster. It doesn't turn them into anything.
- It's enchantment 0, which needs 1 astral magic to cast.
- Cost is 1 astral pearl.

So practically Possession is a Gift of Reason which kills the caster. No magic or stats is given to the target of GoR.
Since it's so cheap, it can be used to GoR targets of Wish, for example. Nice and cheap as the astral nation doesn't need to have any nature on their god. It is available for only 3 nations though, so not much is changed.
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  #40  
Old February 8th, 2011, 02:05 PM

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Default Re: CBM 1.8 released

>> And now you cannot bootstrap yourself into a large blood econ without serious effort, if you don't have any blood. Not a huge problem.

Less diversity and fever viable tactics is not a huge problem? I beg to differ.

By the way, it was a 'serious effort' before the SDR ban. Now its a 'huge effort that wont pay off'.
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