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  #31  
Old April 24th, 2003, 01:02 AM
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Default Re: A question about solar panels

Oleg:
It wouldn't be hard to get them to build the ships and use them properly. The problem is that that strategy is fairly easy to counter with the right technologies. The AIs can't adapt to new situations at all, so they would become very weak once you get IDs and Boarding Parties.
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  #32  
Old April 24th, 2003, 10:21 PM

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Default Re: A question about solar panels

Quote:
Originally posted by Dingocat85:
Solar sails actually can give you free movement, in some situations. Strip a ship of its engines, and give it a solar sail. Voila, free movement, no Quantum reactor required
I tested this out. Gave an escort bridge, life support, crew quarters, solar sail, 1 supply component. Built it and...
It has a movement of zero. Seems that bonus movement won't do anything unless you have at least 1 standard movement point.
Adding a Quantum Reactor didn't do anything either.
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  #33  
Old April 25th, 2003, 07:06 AM
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Default Re: A question about solar panels

maybe it includes a check of the supply. try adding a supply component.
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  #34  
Old April 25th, 2003, 04:40 PM

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Default Re: A question about solar panels

I did. It is in my Last post. Tried it without supply, then retrofitted with, then build a new one with, then retrofitted to Quantum, then built a new one with Quantum. All had zero moves.
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  #35  
Old April 26th, 2003, 02:14 AM
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Default Re: A question about solar panels

i meant supply capacity. if it's 0, it might not work anyway.
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  #36  
Old April 26th, 2003, 02:45 AM

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Default Re: A question about solar panels

with the supply component my supply capacity was 1000 and still 0 movement. I even made sure it had full supplies.
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