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  #31  
Old October 27th, 2008, 07:21 AM

Sombre Sombre is offline
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Default Re: Arena fix

You can't mod the trident to summon anything. I have no idea where people got the idea you can from.

The only thing you can change about the trident, realistically, is what the weapon side of it is.
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  #32  
Old October 27th, 2008, 01:09 PM

MaxWilson MaxWilson is offline
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Default Re: Arena fix

Quote:
Originally Posted by Gandalf Parker View Post
The problem with making the prize better is that winning the arena means that the same unit must participate in the next arena.
This actually turns out not to be the case. Probably it's a bug, but I've had my champion not go to the arena accidentally, because I was messing around with his loadout in the lab to get ready for the fight. All that happened was that I got the "Poof! your trident disappeared" message when somebody else won the Arena fight.

-Max
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  #33  
Old October 30th, 2008, 08:50 AM
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Default Re: Arena fix

And sometimes, the Arena is nice enough just the way it is.



I think he's a pretty decent thug for Early Fall year 1. He just snagged the trident last month.
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  #34  
Old October 30th, 2008, 10:30 AM
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Nikelaos Nikelaos is offline
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Default Re: Arena fix

i think the ton of experience gained is the real life saver for the arena, it equates to +3 attack +3 defense among other things.

also the experience does go towards going into the hall of fame right which gives another buff that grows with time, plus just not send you're guy into the arena next time and the weapon will disappear so you can equip something else.
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Last edited by Nikelaos; October 30th, 2008 at 10:33 AM..
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  #35  
Old October 30th, 2008, 09:46 PM
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Default Re: Arena fix

Quote:
Originally Posted by Sombre View Post
You can't mod the trident to summon anything. I have no idea where people got the idea you can from.

The only thing you can change about the trident, realistically, is what the weapon side of it is.

I'm confused. You can mod the item, can't you? And add a ritual spell to it, as a number of other items have....?
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  #36  
Old October 30th, 2008, 10:56 PM

rdonj rdonj is offline
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Default Re: Arena fix

Item modding is very limited. As far as I know, pretty much all you can do with item modding is to copy them and change gem costs. There may be a little bit more, but nothing that spectacular.
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  #37  
Old October 31st, 2008, 03:35 AM
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Endoperez Endoperez is offline
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Default Re: Arena fix

Quote:
Originally Posted by rdonj View Post
Item modding is very limited. As far as I know, pretty much all you can do with item modding is to copy them and change gem costs. There may be a little bit more, but nothing that spectacular.
It's not even possible to copy items. We can change
1) construction level,
2) path requirements (which also changes gem costs) and
3) item type (1H, 2H, helmet, misc etc).

Champion's Trident made a 1-handed weapon. It can be made a miscellanous item. It can be made a helmet-item that gives a spesific helmet-armor, such as iron cap or black steel helmet.
Regardless of these changes, it will give Quickness, and we can't add new abilities into it.

It's easier to change the Trident with weapon modding than with item modding.
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  #38  
Old October 31st, 2008, 05:03 AM
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Tifone Tifone is offline
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Default Re: Arena fix

Becoming some helmet or crown would really already be a step forward ^^
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  #39  
Old October 31st, 2008, 05:48 AM
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Default Re: Arena fix

I've made the trident 1-handed in one mini-mod, and made it cause Curse Luck (removes luck effect and makes afflictions more likely) in another. It could also be changed into that magical javeling with huge range and unlimited ammo that isn't used anywhere.
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  #40  
Old October 31st, 2008, 03:52 PM

Ironhawk Ironhawk is offline
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Default Re: Arena fix

I posted over in the mods forum once I heard that this wasnt possible - and sadly that appears to be true. You can mod weapons but not to the extent of ritual spells. The only stuff you can change are some basic stats and also weapon effects (like fire AoE).
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