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  #31  
Old March 29th, 2003, 05:10 PM

BBegemott BBegemott is offline
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Default Re: Tug of War - Progress Thread

Quote:
2)You cannot attack or intel another players home planet
What about blockading a home planet? Is it assumed to be the same as attacking, or not?
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  #32  
Old March 29th, 2003, 06:13 PM
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Default Re: Tug of War - Progress Thread

Quote:
Originally posted by BBegemott:
quote:
2)You cannot attack or intel another players home planet
What about blockading a home planet? Is it assumed to be the same as attacking, or not?
Putting a ship in orbit around a home planet, in SE4 terms, is the same as attacking and will not be allowed. The concept here is basically, stay out of others home systems unless making a Last ditch effort to capture the Tug before said player gets it to his Home planet.
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  #33  
Old March 29th, 2003, 10:57 PM

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Default Re: Tug of War - Progress Thread

What if a homeworld is attacked (blockaded) by accident? It can happen using intelligence project 'crew insurection', selecting 'Any ship'. Or if a target ship moves to homeworld (e.g. for resuplying, retrofitting) and is insurected with intel.

I think you should clearly state your position, what happens if this rule will be broken (both: accidently or on purpose). (E.g. killing the guilty empire or reduing the turn or smth else). Stating this would allow to avoid any unpleasantness that might arise in the future.
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  #34  
Old March 30th, 2003, 02:45 AM

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Default Re: Tug of War - Progress Thread

I have just tested 1.5 Version. Everything seems to work just fine.

Come on, it is going to be a bloody skirmish!
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  #35  
Old March 30th, 2003, 05:35 AM
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Default Re: Tug of War - Progress Thread

Good Point!

I will post here and on the game description page.

PuppetPoliticalParties and intentionally sending a ship or fleet at an opponents Homeworld are disallowed. If this should happen, the turn will be rolled back and the offender seriously booed. If an Intel attack captures a ship that is on or near an opponents Homeworld, it's up to the defender to be prepared.
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  #36  
Old March 30th, 2003, 05:39 AM
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Default Re: Tug of War - Progress Thread

Given the map layout and the probable strength of home systems, I wouldn't be too worried. You could always put out a v1.5a with PPP disabled, just to be safe. I think the vast majority of players wouldn't push things, especially on PBW. I have selected the wrong intel project by mistake before, though.
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  #37  
Old March 30th, 2003, 06:37 PM
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Default Re: Tug of War - Progress Thread

We now have 7 players. We need just 1 more!!

In regards to PPP, the mod Version 1.5, has been applied to the game so I think we will just leave it as is. As stated, if I see it happen, we will roll back the turn and that player just wasted a whole bunch of intel points.

atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address.
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  #38  
Old March 30th, 2003, 07:21 PM
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Default Re: Tug of War - Progress Thread

Good to see the game get's started.
Altough I started the original thread I didn't think there were enough interest to push it to existance based on the response in that thread.
I think that as there are so many mods people aren't all that interested in different custom games.
I've tried some different approaches but not gotten very much response, not anywhere near as much as when talking about starting a basic no mods game.

Sadly right now I'm in more games (And about to start in two more) then my family can put up with.
Otherwise I'd join this one too.

[ March 30, 2003, 17:23: Message edited by: Ruatha ]
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  #39  
Old March 31st, 2003, 09:19 AM
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Default Re: Tug of War - Progress Thread

Quote:
Originally posted by Gandalph:
atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address.
That's odd... I checked pbw.cc and it seemed to have the right address... did I put the wrong one in the empire file?
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  #40  
Old March 31st, 2003, 08:05 PM
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Default Re: Tug of War - Progress Thread

OK, we got our first 8 players. Please use the game forum to further discuss questions about format et al.

If this game proves enjoyable enough, we may start another. We will see how it goes. I will occasionally post updates about the Tug progress here for all to see.
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