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  #31  
Old February 7th, 2002, 02:38 AM
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Default Re: Imagemod requests here!

Ooh, nice . Definitely the full sphere flare over the half-sphere.

And those minis are very good. Do you want to tweak/re-render them or are they already "premium" rendered?

The BTG walls look the right shape, but I'm thinking they need to look a bit less wispy. How about adding a green mesh inside the grey stuff, for a hint of the organics that go into BTG production.
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  #32  
Old February 7th, 2002, 03:20 AM
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Default Re: Imagemod requests here!

Wow, this stuff is looking great.

I can't believe my eyes. Great job. Are you just going to keep going or do you plan to stop sometime?
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  #33  
Old February 7th, 2002, 05:37 AM
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Default Re: Imagemod requests here!

Thought of some more items for P&N:

Polaron Pulse Torpedo. (Standard torpedo casing, with phased energy warhead)

Polaron Missile. (Basic missile, phased warhead)

Hollowpoint Gravity Spike. Used to make warppoints by brute force.

Machine Shop. Single component per turn repair bays, some sort of parts factory idea. 20 to 40KT in size.

Combat sensor and ECM addon components.
One for "addon" hardware.
and one for software addons.

A variation on the CSM, for use as the Heavy Bombardment Missile. (Same stats as CSM, except quad-to-shields damage, 4x hitpoints, 2x launcher size)

Extended Range Versions of Tractor/Repulsor beams.

PS, ZeroAdunn:
Sure we'll stop on those, but then theres always more to play with.

I'm just wondering if Val's going to sweep the credits in the image mod, and if other modders will post any more requests

[ 07 February 2002: Message edited by: suicide_junkie ]

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  #34  
Old February 7th, 2002, 05:46 AM

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Default Re: Imagemod requests here!

One presently-made component needs some work, IMHO: Security Stations. It's currently a gold solider standing, I think. A security station is more like a room labeled 'Security'. I'm rambling. Oi.
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  #35  
Old February 7th, 2002, 07:38 AM

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Default Re: Imagemod requests here!

Val the pic are looking great!
I'd change the reactors and engines that are just the same shape with different colors, but they're looking good so far.
It will be a good challenge to make comparable pics for the starwars comps

I did mention this before but no one replied.
I'm still not sure if putting all pictures together is a good idea.
The primary function of the picture is to let players identify a component at first glance.
I hate when the same picture was used in different mods for completely different componets (or facilities ect.)
The ideal case would be that each new component has a new exclusive picture, and shared pictures would be an exemption and only with very similar components.
If we can do that, every mod will have it's own exclusive set of custom pictures, so what's the point of compiling all of them together?

I've been a little distracted, but I'll try to contribute with some pictures when I find a little time. Though I'd prefer pictures to go to this or that mod instead of a common pool.
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  #36  
Old February 7th, 2002, 04:21 PM
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Default Re: Imagemod requests here!

quote:
One presently-made component needs some work, IMHO: Security Stations. It's currently a gold solider standing, I think. A security station is more like a room labeled 'Security'. I'm rambling. Oi.
And IIRC, the description calls them "turrets"

quote:
The primary function of the picture is to let players identify a component at first glance.
I hate when the same picture was used in different mods for completely different componets (or facilities etc.)
The ideal case would be that each new component has a new exclusive picture, and shared pictures would be an exemption and only with very similar components.
On the other hand, with many more images to choose from, modders are more likely to choose an appropriate image.
I for one don't really mind if an image is used for a slightly different purpose... that's the same as tweaking the stats of a weapon without changing its name.
I predict that major differences between components with the same image will be very rare. Weapons are weapons, and there is a strong shared idea about what the differences between beam, torpedo and missile are. MM has set a standard 'look' for shields, weapons, armor, engines, colony modules, command & control, even electronic warfare.
Unless a modder goes out of their way to mess with your mind, "form follows function" should apply.
Beyond that, you only have the classic "hey this APB isn't the rule-all uberweapon it is in SE4 Classic!". It will be different, but its still a beam weapon.
Currently, most mods use the classic SE4 images with a handful of extra images, if that. You can identify mods using the imagemod files even easier than those using only standard images, since there will be more variety, and less overlap
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  #37  
Old February 7th, 2002, 05:39 PM

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Default Re: Imagemod requests here!

SJ:

I made some "Goo-filled" mesh frames, but left the floppy at home!!!!! Will post when I get the disk. I'm not at my main site today at work, so I won't have much to post today

Look at the B5 weapons (esp. missiles) I already posted, let me know if any of them would be close to fitting the bill on the Torps & Missiles, then I can just recolor the warhead, add fins, or whatever you suggest.

Armor - Let me know which pics you liked for the final, give me a grid like:
Prime 2nd Lgt Med Hvy
Standard Armor Im 1 Im 2 Im 3 Im 4 Im5
Refract Armor RefRain etc.

so I know which you want and I can create and package them all up.


ZA:

Be happy to keep going, you have any requests.


Andres:

I never liked the security stations either - was planning to redo for B5. Anything you need help with in Star Wars?

Does anyone know what program they used to create the original components and shipsets in the game?
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  #38  
Old February 7th, 2002, 09:46 PM
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Default Re: Imagemod requests here!

No problem. I'll post when I have time to look through them all at home.

PS:
New request idea.

The combat images are quite sparse at the moment. What would be really cool is:
a new image for each Version of a weapon!
Meson bLasters are a great example.
Take the green blob for the meson bLaster. Make a dimmer Version for the MB1, a slightly bigger/brighter Version for MB2, after four levels of bigger/brighter, start making the bolt longer and thicker until it looks like a SW turbolaser.
Imagine two races fighting with the same type of weapon, but one visibly superior.

For beams, you can make dark->light sequences, or a rainbow of colors (red lasers through to UV lasers?)
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  #39  
Old February 7th, 2002, 10:44 PM

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Default Re: Imagemod requests here!

Happy to do that

That could be really involved for the B5 weapons As it is I made the Light, Medium, Heavy & Spinal lasers each fire a different beam, but I didn't have it cycle through for all 10 Versions of each weapon.
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  #40  
Old February 7th, 2002, 11:44 PM
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Default Re: Imagemod requests here!

For lasers, you can go with a red to blue to almost invisible at different tech levels, and make the beam 1,2,3 & 4 pixels wide.

You might try sparkly particle beams. More/brighter sparkles for higher tech.

Just remember for beams, SE4 only uses about a 4 pixel radius circle around the center of the image it make the beam.
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