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  #31  
Old February 18th, 2003, 06:05 PM
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Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by dogscoff:
How about if you built a "tunnel" of fake minefields, so there is only one path available from the warp point to the resupply depot? It seems like overkill but if you ever wanted to reach other parts of the system you could manually override the aVersion to minefields.
That's exactly what I was trying to do. The blue route lines were stopping though once I got to a certain point off of the ideal path. However, it may actually take the path I am wanting it to, it just might not be able to display it with the route lines.
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  #32  
Old February 18th, 2003, 06:17 PM
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Default Re: Things in SEIV I never knew about....

I have a feeling it will work anyway. Still, even if this straightens out those situations where the resupply depot is just one square from the normal route, this will be a worthwhile discovery. Well done PvK!
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  #33  
Old February 18th, 2003, 06:30 PM
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Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by geoschmo:
quote:
Originally posted by dogscoff:
How about if you built a "tunnel" of fake minefields, so there is only one path available from the warp point to the resupply depot? It seems like overkill but if you ever wanted to reach other parts of the system you could manually override the aVersion to minefields.
That's exactly what I was trying to do. The blue route lines were stopping though once I got to a certain point off of the ideal path. However, it may actually take the path I am wanting it to, it just might not be able to display it with the route lines.
I have been using this for a while and it is better to place the minefields such that you "herd" the ships rather than make a tunnel. Just put enough minefileds so that the AI will go where you want. Example, if your planet R has a resupply facility and there are warp points (W) on the top and bottom of the sytem, place a few minefield markers (M) like this:

________________W

______________MMMMRMMMM

____________________W

The AI will go thru the R instead of going around. No need to get more complex.

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  #34  
Old February 18th, 2003, 06:36 PM
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Default Re: Things in SEIV I never knew about....

you've been using this for a while and you never told any of us about it? AAAGGHH!!
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  #35  
Old February 18th, 2003, 10:41 PM
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Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by dogscoff:
you've been using this for a while and you never told any of us about it? AAAGGHH!!
I thought I saw it in another thread a while back right here. I thought everyone saw it.
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  #36  
Old February 18th, 2003, 10:48 PM

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Default Re: Things in SEIV I never knew about....

If you try to capture a planet and your troops fail, the fleet glasses the planet. oooops
I'm sure this was mentioned in another thread more than once but it never sunk in. Masacured an entire Homeworld. Ought to throw the entire fleet in the brig.
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  #37  
Old February 20th, 2003, 04:42 PM
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Default Re: Things in SEIV I never knew about....

Regarding use of minefield markers to guide ships:

I tried using this Last night. I made a line of minefield markers that spanned across the system, leaving an opening only at the resupply planet. But ships that were passing through that region would just head straight to the "wall" of markers, and then cancel their orders.

What am I missing here?

--Raynfala

PS: SE-IV 1.84 w/ TDM v3.2
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  #38  
Old February 20th, 2003, 05:48 PM
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Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by raynfala:
Regarding use of minefield markers to guide ships:

I tried using this Last night. I made a line of minefield markers that spanned across the system, leaving an opening only at the resupply planet. But ships that were passing through that region would just head straight to the "wall" of markers, and then cancel their orders.

What am I missing here?

--Raynfala

PS: SE-IV 1.84 w/ TDM v3.2
I have had this happen too. In some configurations of warp points relative to planets, it just is beyond the AI go do the pathing right. The only thing I can suggest is to consider placement of your resupply facilities relative to pathing thru the systems so that the amount of deviation required from the "straight line" is minimized. Wow, that sounded like a math class! This is another example of a good place to improve the AI.

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  #39  
Old February 20th, 2003, 05:48 PM
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Default Re: Things in SEIV I never knew about....

Anyone know how to capture an enemy planet that has no population on it? I can't figure this one out.

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  #40  
Old February 20th, 2003, 05:50 PM
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Default Re: Things in SEIV I never knew about....

Quote:
Originally posted by raynfala:
Regarding use of minefield markers to guide ships:

I tried using this Last night. I made a line of minefield markers that spanned across the system, leaving an opening only at the resupply planet. But ships that were passing through that region would just head straight to the "wall" of markers, and then cancel their orders.

What am I missing here?

--Raynfala

PS: SE-IV 1.84 w/ TDM v3.2
Just a guess, but under your empire options is an entry about when your ships cancel orders, like "enemy in system, minefield encountered etc."

EDIT: I guess I am wrong, but you made me trying this nice idea tonight...

[ February 20, 2003, 15:57: Message edited by: PsychoTechFreak ]
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