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  #1  
Old January 31st, 2012, 09:09 PM
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Default Re: CoE3 AAR: A Chronicle of the Interregnum

Edi
Nice work on the AAR. I'll buy this dang game.

Seem like a nice balance of risk/reward regarding expansion. Will take some time to figure out what can be tackled and what is best left for another day...
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  #2  
Old February 1st, 2012, 03:36 PM
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Default Re: CoE3 AAR: A Chronicle of the Interregnum

I ordered Childerik to retreat back to the gallows, where he has soulless to reinforce his longdead. From that position, he can keep an eye on the enemy cultist and possibly strike him down if opportunity presents itself.

I myself ignored the deer that are ravaging my crops, I have better things to do. Come to think of it, why by all the spirits of darkness am I worrying about crops and farming?! I have more important things to do, but the problem with trying to build a power base is that competent minions are hard to come by and so I need to take care of even trivial tasks myself. It's going to be venison on the menu again at some point, though...

Instead of indulging my craving for fresh venison, I set out to examine the great colossus on the plain. It was standing on an equally massive pedestal and though worn, it was covered in runic inscriptions.



A better part of mid-autumn was spent studying the inscriptions, for they offered tantalizing hints of possibilities that could solve all of my problems at a stroke! If the implications were, after all, fact... If the statue could be brought to life... Bound to service...

At the last I had managed to glean enough from the inscriptions that I could proceed. All the preparation, the painstaking assembly of an incantation, checking and checking again that here was no mistake, was brought to a culmination!

I recited the calling ... and nothing happened!

Then...





With a rumbling and groaning of stone, the great head turned, the massive limbs flexed and the colossus stepped from its pedestal! My troops scrambled back to avoid being crushed as the giant kneeled before me, its weathered face rugged and ravaged by time, but there was a gleam of...not awareness...but something, in the eyes that had been blank stone before.

It spoke not, but there was an understanding that passed between us, that it had in me found a master and that it would serve me, its liberator, from henceforth.

It would be a trivial task now to conquer the nearby mines and defeat the immediate threats, with this giant of stone towering over my army and fighting as my vanguard!




I ordered the colossus to proceed north, but to my shock, it was as if speaking to a deaf-mute. No answer, no response. It ignored me, as if I and my troops did not exist! And then it began to move, not where I directed, but somewhere else entirely.

The magical bond was still there, is there even now, so I know this creation, this golem, serves me, but I have neither control nor direction over it. It will do as it wills in my service, though never will it turn against me.

I had expected so much more, but alas, such is the hand of fate.

It was already well into the late autumn when we were able to depart the site of the colossal base where the stone giant once stood. I led my troops north to slaughter the herd of deer that had done so much damage and to intercept the enemy cultist who had moved south of Childerik's position.

The last I saw of the colossus was as it entered the forest into the southwest, crushing and splintering thick trees in its wake as if they were kindling.





It was at this time that a scruffy creature calling itself Aun presented itself at the gates of my citadel and offered my steward its services for hire, in return for 37 gold coins. This goblin chieftain further offered the services of his followers, a contingent of goblin archers, for 50 more coins.





Just the goblin chieftain alone would have bankrupted my treasury and the creatures are notoriously unreliable, even if they can be surprisingly effective sometimes. His services were declined. I intend to buy troops of higher quality when I get the opportunity.

A quick review of the disposition of my troops tells me that I am spread frightfully thin. The main force accompanies myself, a light guard of longdead defends the citadel and the rest of my meager undead follow the command of Childerik at the gallows while the Colossus works under its own unfathomable direction.




(F1 opens Unit Overview. Childerik has not used any AP in late autumn yet, so the remaining AP are shown as diamonds)

(The reason that the Colossus cannot be placed under anyone's command is that it is a Stupid unit and will move under its own direction)
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  #3  
Old February 1st, 2012, 05:09 PM
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Default Re: CoE3 AAR: A Chronicle of the Interregnum

Disaster looms!

Winter has come hard upon us and dried the streams of gold flowing to my coffers. On eve of midwinter, the north winds have blown an army before them, led by the master of the sea cultists. This atrocious upstart threatens my citadel, where Childerik has retreated with all the forces he could muster.





He came from the northwest with a force of spearmen, accompanied by creatures that were born nowhere on this land, tall shambling monstrosities like unto a cross between a man, a fish and a crab.






The thing itself, for it can no longer be called a man, looks like a creature from beneath the waves itself and it has the same stench of magic as the abominations in the fallen Capitol.





My troops and I have force marched through the winter, but snow and blizzards hinder our progress and slow us down. Even the fastest routes take twice as much time as normal and trying to go through the forests is out of the question. I had to flee in such a manner one winter long ago and it is even slower going.

I only hope we can relieve the citadel in time, or that Childerik and his inadequate squad of undead can hold the attackers off.

(Winter increases movement costs by 1 AP for all terrain and reduces gold income by 80%)
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  #4  
Old February 1st, 2012, 05:06 PM
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Default Re: CoE3 AAR: A Chronicle of the Interregnum

What did it cost you exactly to activate the colossus? Only a mage turn ?

Do you really have no control to the colossus? He move randomly each turn ?

Oh, and thanks again for the AAR.
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  #5  
Old February 1st, 2012, 05:21 PM
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Default Re: CoE3 AAR: A Chronicle of the Interregnum

Activating the Colossus costs only one commander turn, or more precisely, it costs 3 AP. That'swhy moving into teh square was 1 AP, activation 3 and only 2 AP left for movement next turn, which you can interpret from the narrative.

Any commander can activate it. It cannot be controlled, because it can randomly appear even right next to a starting citadel. If it were controllable, it would be an instant "I win", which is why it was changed to being a stupid unit that cannot be led.
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Old February 4th, 2012, 02:17 PM
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Default Re: CoE3 AAR: A Chronicle of the Interregnum

RL has a habit of intruding. Johan reviewed the manual and requested changes, so that pushed the AAR on the back burner and other stuff has also occupied my time. I'm continuing it tomorrow and on Monday.
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Old February 4th, 2012, 03:43 PM

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Default Re: CoE3 AAR: A Chronicle of the Interregnum

Ah, no worries. I was just wondering.

I'm looking forward to the continuation.
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Old February 4th, 2012, 04:10 PM

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Default Re: CoE3 AAR: A Chronicle of the Interregnum

Likewise awaiting its return, I'm keen to see how the Cultists develop. I'm thinking for my first CoE3 game I'll give them a go.

I've read the Lovecraft story where there are the strange cultists in the woods at night and thus my imagination fed. Usually the undead in their many forms hold my attention but the Lovecraft mythos is fresher (excuse the pun).

If you can lose a little Edi so we can see some things from the void, that would be great
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Old February 4th, 2012, 09:15 PM

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Default Re: CoE3 AAR: A Chronicle of the Interregnum

I have a question,what is coe3 mp game style.
Simultaneously turn like dom?One by one like HOMM?
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  #10  
Old February 5th, 2012, 07:30 AM
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Default Re: CoE3 AAR: A Chronicle of the Interregnum

I decided a month after I had gathered the remnants of my pitiful army, I had finally scraped together enough gold to hire more troops. I have enough of a skirmish screen that I can actually pay attention to my woefully inadequate archery support. I had the option of hiring another one of those scouts, but could not afford him. I bought a squad of 5 crossbowmen instead.

One of the most imperative things was now to find where the cultists had come from and explore the nearby regions before some other unpleasant surprise decided to manifest. There hasn't been much of any other kind lately...

So after bolstering the citadel defenses and leaving a few soulless to once more guard the gallows, I headed north through the forest while the seasons were still amenable to such ventures.





I discovered another dwarven mine, but far too heavily defended to even consider attacking it. Going northwest, I reached the open seacoast just in time to see the last leaf of autumn fall from the trees before the onset of winter.





Once the snows set in, it was an ordeal in itself to get out of that miserable nowhere on the north coast. Three months later I had made little progress and everyone but the undead are cold, tired, bored and hungry. We did manage to find one coastal village where we were able to spend a couple of warm nights. It was a curious thing, really. The place bore unmistakable signs of sea cultist occupation, strange runes scrawled on walls and similar things. Yet the people were not hostile even though most would be scared to death of the undead. They were positively relieved when I told them of the fate of T'yogh.

The strangest thing in the place was a well dug near the shore, larger than wells usually are and the placement made no sense whatsoever. The water would be contaminated by the sea and undrinkable, and lo and behold, so it was. The villagers would answer no questions about it, just make warding signs against evil. All except this one fellow who was a wild-eyed fanatic and merely spewed epithets at us. None of the others in that place liked him, but they feared him that much more despite the fact there was nothing special about him. I would have questioned him more forcefully, but once word of the sea cult's demise got out, the villagers knocked him on the head, trussed him up in a weighted net and tossed him down that odd seawater well. Then they set about filling the whole thing in.

Well, when I find the cultist bolthole, perhaps there will be more answers there.





In the middle of spring I finally found what I was looking for. After a stop to replenish our rations at a lone farm eking out a living here in the northern back of beyond, on a hunch I headed north to a forest that seemed to stretch northward. And certainly enough, after two weeks of trekking through the trees, we emerged out to a headland where a sadly delapidated town looked north to the sea.

The place was an actual town, but almost deserted and cultist signs where everywhere. There were several similar sea water wells in here and the people were close-mouthed and hostile, much like the fanatic the villagers killed. Once we put a few of them to the sword and informed them of what happened to their master, they decided to cooperate. Several threw themselves off the cliff and into the sea in despair and good riddance, they would have been troublemakers anyway.

Some of the writings I found were disturbing. Apparently these people worship something called the Old Ones that come either from the sea or someplace called the Void. There are references to Star Spawn and Deep Ones. They used those sea wells apparently to subject their women to congress with some kind of abominations from the sea in order to produce things called Star Children. All they ever got were things part human, part fish and part octopus.

*shudder*

If this place wasn't to suitable to use as a base of operations, I would put it to the torch. Apparently these cultists also had trade contacts because there are few ports here, so I now have options to trade for things I lack. Unfortunately I'm so lacking in everything I don't have anything to trade with...




(You can trade resources for gold or the other way around. Max trades automatically, up to your number of trade points.)
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