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March 28th, 2007, 07:50 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Loemendor PBEM (Signup)
That's fine then... that Death Knight thing may or may not be unbalancing too, but I don't know; I don't know their stats and don't want to dig through that thread to find out. I'll be happy with whatever the group consensus is on that spell. I trust your word, no worries And the bless fix will be both fair and handy for all.
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March 29th, 2007, 05:38 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Loemendor PBEM (Signup)
So what was the eventual conclusion on the hotfix? If you want the hotfix without the spells, just ask Dr P - I'm sure he'll be happy to produce a version with the fix but no spells.
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March 29th, 2007, 06:14 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
There is no conclusion on the hotfix yet. I will contact the Dr. and if it works as said in my earlier post we will use it.
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March 29th, 2007, 10:38 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Loemendor PBEM (Signup)
WSZ's characterization of the hotfix is entirely correct.
It does the following -
- blessing can now affect undead.
- divine blessing can now affect undead.
- unholy blessing (selected three times by number) can now affect living units.
With playtesting I found that this was the way to get the AI to bless all of my stuff when I told it to do so.
It's attached.
The other three mods are not ready-for-primte-time anyway.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 29th, 2007, 11:29 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
Great! Then we are using it if no one has anything other to say.
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March 29th, 2007, 11:29 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Loemendor PBEM (Signup)
Thanks, DrPraetorious, I think it's a great mod, but unfortunately underused one.
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March 29th, 2007, 11:29 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
Great! Then we are using it if no one has anything other to say.
Thank you for posting, Herr Doctor.
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March 29th, 2007, 11:41 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
I have updated the first post with important information.
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March 29th, 2007, 12:36 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Loemendor PBEM (Signup)
When will the game start?
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March 29th, 2007, 12:42 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Loemendor PBEM (Signup)
As soon as everyones pretenders are in.
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