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February 28th, 2005, 01:17 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: wanted: a team of two players and a new map
So, uh, how about those nations? Any time now...
__________________
Every time you download music, God kills a kitten.
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February 28th, 2005, 02:39 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: wanted: a team of two players and a new map
I'll ping my partner. He's been unresponsive recently.
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March 1st, 2005, 07:32 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: wanted: a team of two players and a new map
He's having trouble downloading and installing the map.
We'll keep you posted.
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March 2nd, 2005, 12:38 PM
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Private
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Join Date: Jan 2005
Posts: 7
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Re: wanted: a team of two players and a new map
I'm alive. Prefer not more than one turn per day. Like the 48 hours quikhost set-up used with Zook last game.
Sorry about the latency, has to do with distracting real life stuff ;-p.
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March 2nd, 2005, 12:40 PM
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Private
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Join Date: Jan 2005
Posts: 7
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Chandrea?
OKay, so Chandrea?
Nations?
Sorry so late!
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March 2nd, 2005, 12:54 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Chandrea?
Tauren has announced Jotunheim. arc and zooko are supposed to announce their nations now. That requires us to make up our minds...
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March 2nd, 2005, 02:17 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: Chandrea?
Sorry for interrupting your thread, but since you are thinking about using my Chandrea map:
I have a revised version of Chandrea almost ready - if you are interested, you can have the files right away as they are currently! I will be reachable for the next couple of hours. However, the revision requires a revised .tga file as well (a concern if you are using a slow internet connection).
The changes so far are:
- 3 fixed neighborships
- the big water province with the logo has been split into two, limiting water movement a bit
- bridges are kept as small provinces, but their neighborship is limited to land provinces now
- terrain changes: one more swamp and waste each instaid of plains
- defaultmapzoom added
- every city now has a feudal population
- every city now has an Iron Mine, Otzburg has a mine of superior Iron
- starting positions are restricted to the cities for land dwellers
The second and third tries to reduce the importance of water movement a little bit.
The last two address the problem that there are simply not enough resources on all those large farmland cities. (Note that starting locations will ignore the large/farmland flag, but will have the added iron mine.)
So if you want the revised files, use the private messaging of this board to tell me an email address where I should send the files to (5MB) since I cannot put them on a server myself.
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As for placing: I did not follow your discussion closely but wrap around west-east is far smaller than north-south, so horizontally placing allies might be sensible... Note further that the big island is somewhat divided by the mountains, I am currently thinking of dividng it even more...
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...please post your feedback about my map in the map thread, linked in my signature below!
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March 2nd, 2005, 03:27 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Chandrea?
I am certainly interested in using the updated map file. We will not be getting this game started soon anyway. So, it you want to finish it and post the file here in the forum, I will download it and look it over.
Thanks for all your work on the map.
Panther
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March 2nd, 2005, 03:38 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Chandrea?
On another note, perhaps you could suggest two starting points Chazar? I have trouble seeing how a wrap-around map plays, so that may be better for the players.
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March 2nd, 2005, 04:52 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: Chandrea?
Yes, arc has finals this week, and I have a product beta this week...
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