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  #31  
Old June 22nd, 2001, 02:14 PM
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Default Re: Sound Mod 1.01 Posted

Tampa_Gamer Sound Mod 1.30
Space Empires IV Version 1.41

FYI - The complete zip (including the new Components.txt file for 1.41) is posted over in the download forum. There is also a stand-alone "Components.txt" to use if you previously downloaded the Mod after Version 1.02 of this SoundMod.

The link is here: http://www.shrapnelgames.com/ubb/For...ML/000018.html


Later-
Tampa_Gamer
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  #32  
Old November 7th, 2001, 03:49 PM
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Default Re: Sound Mod 1.01 Posted

Tampa_Gamer Sound Mod 1.35
Space Empires IV Version 1.49
November 7, 2001

[EDIT - Nothing new, just modified the new Components.txt to use with the sounds]

FYI - The complete zip (including the new Components.txt file for 1.49) is posted over in the download forum. There is also a stand-alone "Components.txt" to use if you previously downloaded the Mod after Version 1.02 of this SoundMod. Here is the link:
http://www.shrapnelgames.com/ubb/For...ML/000018.html

Later
-TG



[This message has been edited by Tampa_Gamer (edited 07 November 2001).]
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  #33  
Old November 14th, 2001, 03:14 PM
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Default Re: Sound Mod 1.01 Posted

Update - the files were somehow mixed up between some of my different Posts when I deleted a number of old TDM-ModPack files on the SG server. I believe the problems is fixed now - let me know if anyone has any problems.

Later
-TG
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  #34  
Old March 6th, 2002, 05:27 AM
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Default Re: Sound Mod 1.01 Posted

Tampa_Gamer Sound Mod 1.40
Space Empires IV Gold Version 1.xx
March 6, 2002

This sound mod will replace almost all of your 60 original sound files. I have gone through the new Gold sounds and merged the ones I liked with my previous sound mod. This mod was created primarily with new sounds but also incorporates some of the sounds from two "sound mods" posted previously here (one by Tenryu and the other by ?). Some of the racial-specific weapon sounds (like the acid globule, enveloping acid, etc.) from the mod posted by Tenryu were created by C. Schaefer for Cyber Warrior and used with the permission of CyberWarrior, Inc.

NOTE: With the Gold Version you no longer have to type new .wav files into the Components.txt file, since all of the weapons now have unique wave files. All you do is unzip and go. . .

HISTORY
1.40 Seventh release Version (updated based on Gold sounds, removed Components.txt)

See the readme for more details.

As all of my mods are a continual work-in-process, please forward all tweaks, suggestions and bugs found to me at ctraber@ngn-tampa.com.

Note - this mod is fine to use with the TDM-ModPack, simply place the sounds (wav. files)in the the "TDM-ModPack\Sounds\New" subdirectory (create one if not there).

Have Fun!
-Tampa_Gamer
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  #35  
Old March 6th, 2002, 05:37 AM
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Default Re: Sound Mod 1.01 Posted

quote:
NOTE: With the Gold Version you no longer have to type new .wav files into the Components.txt file, since all of the weapons now have unique wave files. All you do is unzip and go. . .
The only thing left to do is... make each tech level of a weapon sound more powerful that the previous level
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  #36  
Old March 7th, 2002, 02:18 AM

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Default Re: Sound Mod 1.01 Posted

quote:
Originally posted by Suicide Junkie:
The only thing left to do is... make each tech level of a weapon sound more powerful that the previous level


Heh. That was something that came to mind when I got a soundfile of bLaster fire from Star Wars and made it the Meson BLaster soundfile.

Actually, I was thinking more like setting a soundfile for a specific weapon mount. So the heavy and massive mounts sounded like Star Destroyer turret fire.
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  #37  
Old March 7th, 2002, 03:52 AM

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Default Re: Sound Mod 1.01 Posted

Ow. Speaking of Meson BLasters... sounds like a scratched record. Owowowowow.
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  #38  
Old March 7th, 2002, 04:18 AM
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Default Re: Sound Mod 1.01 Posted

Tampa: the sounds are great!
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  #39  
Old March 31st, 2004, 02:38 AM
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Default Re: Sound Mod 1.01 Posted

Well, I could not resist reviving my 1.01 Version thread for what is probably the Last revision to my Sound Mod...
Tampa_Gamer Sound Mod 1.50
Space Empires IV Gold Version 1.91
March 26, 2004

* Special thanks to Imperator Fyron for hosting the mod!

INFORMATION:
This sound mod will replace almost all of your 60 original sound files. I have gone through the new Gold sounds and merged the ones I liked with my previous sound mod as well as new ones over the past 2-3 years. Some of the the racial-specific weapon sounds (like the acid globule, enveloping acid, etc.) are from the mod posted by Tenryu and were created by C. Schaefer for Cyber Warrior and used with the permission of CyberWarrior, Inc.

HISTORY:
1.50 Eighth release Version (replaced around 50% of the previous Version 1.40 sounds with new ones)

NOTES:
This mod is fine to use with the TDM-ModPack, simply place the sounds (wav. files) in the the "TDM-ModPack\Sounds\New" subdirectory (create a subdirectory if one does not exist).

Have Fun!
-Tampa_Gamer
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  #40  
Old March 31st, 2004, 03:37 AM
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Default Re: Sound Mod 1.01 Posted

Excellent a new Version.

I can't remember the Last time I played SE4 without Tampa_Gamer's Sound Mod.
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