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  #31  
Old February 15th, 2001, 06:58 PM
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geoschmo geoschmo is offline
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Default Re: Good TG contest map available

I see, interesting. Very close to what I was doing although I had not tried the temporal tech at all yet. I can see now how that could make a diff.

I probably would have eventually. I have been doing a lot of expirimenting lately. Your 278 Mil has blown be out of the water and caused me to reevaluate what I thought was even possible.

Very well done.

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  #32  
Old February 15th, 2001, 07:24 PM

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Default Re: Good TG contest map available

quote:
Originally posted by geoschmo:
Your 278 Mil has blown be out of the water and caused me to reevaluate what I thought was even possible.

Very well done.




Thanks. I wouldn't be surprised if someone else surpasses me at this point, and breaks 300M. I think making even better use of the ringworlds is where I could lose some ground.

The planets I wasn't able to improve to max value were most likely system enhancement planets, or initially no atmosphere. If I'd gone with none to start, I think I would've gotten a better result with those planets.

In my particular game it would've been harder, because I only had one other CO2 breather. If you kept at it though, you could get another game with better balance in atmosphere types.

-Drake
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  #33  
Old February 15th, 2001, 07:52 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: Good TG contest map available

Have they made illegal the following setup yet in the tournament??

merchant(the culture selection) +5% maintenance
20% maintenance bonus
equals a 25% bonus
which means you pay no maintenance on your ships and bases.

just curious, as i am sure that would kill a lot of competition, and i see it as a goof in the program.
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  #34  
Old February 15th, 2001, 08:09 PM
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Default Re: Good TG contest map available

Nyx kicked that one around, but the consensus was that maint was not going to be an issue for the top scorers, so it didn't need to be outlawed.

If you check the TG SEIV contest page it has the latest info on what is and isn't allowed.

No changes have been made recently.
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  #35  
Old February 15th, 2001, 08:14 PM

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Default Re: Good TG contest map available

Triumvir, that's what I thought at first, but it's no big deal. Consider that my resource output at the end of my game was over 70 million in each resource per turn. You don't need bases for score until the end of the game, and at that point the maintenance cost was insignificant.

Prior to that, you just need to make sure maintenance costs don't hamper your expansion. Once you get past the critical expansion/ship construction/ringworld construction phases, points put into lowering your maintenance costs are worthless, as they don't help your score and could've been used elsewhere.

[This message has been edited by Drake (edited 15 February 2001).]
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