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March 21st, 2006, 04:31 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Game Over!!
Quote:
Cainehill said:
Another thing that would be awesome : skills or spells or _something_ that could let you have some idea of whether or not all uniques in a category are gone. Blood rite spies, air royalty gossip, someting.
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I thought that was part of the balancing. You might get someone of great power... but you might lose the games.
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March 21st, 2006, 01:36 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game Over!!
Quote:
Cainehill said:
Another thing that would be awesome : skills or spells or _something_ that could let you have some idea of whether or not all uniques in a category are gone. Blood rite spies, air royalty gossip, someting.
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Amen.
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March 21st, 2006, 02:34 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
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Re: Game Over!!
Maybe it would help to make increase the amount of summoned creatures for most spells. Honestly, most summons are not worth the attention of a mage for one whole turn. Three or more might.
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March 21st, 2006, 03:31 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game Over!!
how about tripling the amount of units drake summoning costs and doubling the price? as said mage time is precious
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March 22nd, 2006, 05:59 AM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
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Re: Game Over!!
Quote:
shovah said:
how about tripling the amount of units drake summoning costs and doubling the price? as said mage time is precious
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Maybe you could connect the amount of units summoned to the path of the summoning mage?
I would expect my level 9 Firemage to summon more fire snakes than my level 3 mage
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March 22nd, 2006, 12:43 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game Over!!
well of course there are spells that do that but some just dont
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