Quote:
Originally Posted by Sombre
Well he didn't say every mod. I'd guess it's more like every mod on the modlist,..? Though that isn't all of them by quite a way, it's still a lot.
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I'll clarify what I did a little. Over the last couple of days I've trawled through the pages of the mods forum, looking at every thread that appears to contain a mod (sincere thanks are due to Edi here, as his work in prefixing mod threads from before the forum migration was invaluable).
Some of those threads were (or appeared to be) long-abandoned work in progress, not yet in a playable state. These I did not include, as I had no reason to believe they would ever be usable. If someone later completes them, they'll be added to the index.
Some others were adjustments to existing units in the game, and those did not need inclusion (no new units, weapons etc.)
A few beyond that were obsolete (blessing hotfix, anyone?).
I also have no doubt I've missed a few along the way. The errors may even be glaring - I haven't consistently paid attention to mod nations over the last two years, and may have missed some very relevant ones. Please do alert me if you've spotted any holes that need filling.
Quote:
Originally Posted by Sombre
I just want to repeat that I'm not going to start modifying the ids I use to avoid clashes with mods I don't care about.
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You have a set of mods that already avoid clashes with each other and also CBM. I'd say that was good reason to leave them where they were. IIRC, the Warhammer mods were pretty much intercompatible, as was a lot of Amos' work.
There are only a limited set of mods which could still be called live (i.e. being actively updated, or with creators who still frequent the forums). If we end up trying to make everything intercompatible, it seems reasonable to build an index around them than make them fit an index.
Past this, I guess it makes sense to work in order of quality and popularity. Frankly, I'd prefer a minimum of shuffling stuff around - this is a big enough job anyway.