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November 30th, 2006, 02:06 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Put me on for Man.
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November 30th, 2006, 12:18 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Would like to sign up as Marignon
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November 30th, 2006, 06:50 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Map suggestion needed
* It looks like we will have 19 or 20 players therefore I would recommend a map with about 180-190 provinces. All three water nations are in play so there should be abundant water, 20-25 water provinces. Does anyone have a suggestion for a map? I will pick one or generate a random one if no one cares. QM has voted for Cradle of Dominions, which I do not oppose.
Other updates:
* Patch 3.03 will not be out this week. We will start the game with 3.01.
* QM is preparing a new CB version which fixes Bandar Log and includes its own HoH nerf. Once he releases it I will update the original thread post with the mods.
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November 30th, 2006, 09:08 PM
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Corporal
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Join Date: Jul 2004
Posts: 98
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: Map suggestion needed
I'll play pythium I guess
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December 1st, 2006, 12:07 AM
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Corporal
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Join Date: May 2006
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
Um,er, could this possibly (hopefully) be a bug? I've downloaded the CB mod, Worthy Heroes and the patch,and set up a test game with Vanheim. Imagine my dismay when I found no Vans to recruit! All of the expensive Van leaders are still there, but no Van cavalry. Kinda like Ermor without skeletons, or Jotun without giants, it just seems wrong. I might rethink playing Vanheim if this is deliberate.
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December 1st, 2006, 12:31 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Vans are broken in the version you have, the latest revision fixes it. I think they get more expensive but definitely not gone entirely.
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December 1st, 2006, 02:01 AM
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Corporal
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Join Date: May 2006
Posts: 74
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
O.K, I found an updated .911.dm file on the CB thread and replaced the earlier CB .91.dm with it. Still no Vans. Do you have a later version that you will be using?
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December 1st, 2006, 04:19 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Yes, it was posted just a couple of minutes ago. Follow the updated link in the first post in this thread.
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December 1st, 2006, 04:47 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Bandar Log is still broken even with the 0.921 version. QM will try to make 0.922 and if it works, I will make the server available for uploads tonight. Start getting those pretenders ready
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December 1st, 2006, 07:19 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Concepts of Creation: Conceptual Balance (sign
Can I switch to C'tis please? What is the bug with miasma anyways?
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