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December 23rd, 2008, 10:39 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: Questions that have nothing to do with MP games I have joined
Quote:
Originally Posted by vfb
Also I only tested water mages. It's possible that there are non-water mages that also grant water breathing.
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No, I've checked it against my data, and your list is exhaustive.
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December 27th, 2008, 12:48 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: Questions that have nothing to do with MP games I have joined
I'm looking at pretender choices for ea ermor, why would someone choose anything other than a sphinx for an immobile? it has more magic more hp more armor and the same dom... does it have a secret weakness, seems a nobrainer, if going immobile.
what gives, qm is WAY smarter than that.
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December 27th, 2008, 01:14 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Questions that have nothing to do with MP games I have joined
A Sphinx is totally immobile. Fountains and Monoliths can teleport around late in the game and Master Enslave. A Sphinx also has just one misc slot. And in CBM, other immobiles get gem income.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 27th, 2008, 01:23 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: Questions that have nothing to do with MP games I have joined
Ah HA! so teleport doesn't work, ... does gateway or the other movement spells? what about sacred statue?
Thanks,
Rabe
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December 27th, 2008, 03:49 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Questions that have nothing to do with MP games I have joined
A Sphinx is totally immobile. AFAIK, other immobile units can only teleport. No cloud trapeze, no gateway, no faery trod, no stygian paths.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 27th, 2008, 05:09 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Questions that have nothing to do with MP games I have joined
A recent report from the forums indicated that Stygian Paths does in fact work for a Sphinx (KO thought the mental image of a huge Sphinx sneaking through the underworld was pretty funny), so I expect it probably does work for the other immobiles too.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 27th, 2008, 05:21 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Questions that have nothing to do with MP games I have joined
That's cool! I just tested it and it worked fine. Of course, if you make a S9D9 Sphinx (only need D5 actually) then halfway through your MP game the next patch could be released, and your ability to stroll the Stygian Paths might disappear
Once the Sphinx gets to another province, Returning works fine to return him home.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 9th, 2009, 05:31 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Questions that have nothing to do with MP games I have joined
Why would a provinces resources suddenly go to exactly zero?
pop is fine, no sloth, just went from 56 to zero in one turn, unlikely any spell cast as it is early in the game. Very odd. Very
nvm, figured it out, got a castle built. stupid placement, but it seemed like a good idea at the time.
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January 15th, 2009, 05:10 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Questions that have nothing to do with MP games I have joined
what determines how many demons a particular leader can "carry". I looked in the manual, but can't find anything definitive.
I know blood magic helps, does death magic?
does BEING a demon help?
other than path boosters are there items that help demonic leadership? (some fraction of generic magic/undead leadership?)
Thanks for any replies,
Rabe the really no longer that impressed with his woodsmen.
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January 15th, 2009, 05:12 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Questions that have nothing to do with MP games I have joined
Demons require Undead leadership, that's all.
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