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  #31  
Old July 28th, 2003, 11:12 PM
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oleg oleg is offline
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Default Re: Ship Design for Dummies, weapons, armor, shields, oh my!

Quote:
Originally posted by geoschmo:
... I hope that shields at least prove semi usefull for LC's and above beyond just anti-boarding. the greater size to damage ratio should make the difference.
Please don't forget ID. It was no coincidence MM was finally forced to do something about that uberweapon !
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  #32  
Old July 29th, 2003, 12:17 AM

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Default Re: Ship Design for Dummies, weapons, armor, shields, oh my!

Quote:
Originally posted by geoschmo:
But it just doesn't fit with what I see when I test it. I haven't tried shields yet, but at least for armor I see no point in using ANY once you get past LC's. The mounts make the weapons do just too much damage, even for Armor 3. That is unless you have a lot of armor, and then your ship is too weak to really hurt the other guy.
One of the main reasons I use armor is because it is cheap, and a lot of my designs end up with armor III on them just for the sake of keeping cost within the build-time cutoff points.
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  #33  
Old July 29th, 2003, 05:16 AM
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Wardad Wardad is offline
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Default Re: Ship Design for Dummies, weapons, armor, shields, oh my!

Damaging Warp Points - up to 200kt damage, ignores shields, damage is applied to armor first.
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