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July 28th, 2003, 11:12 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Quote:
Originally posted by geoschmo:
... I hope that shields at least prove semi usefull for LC's and above beyond just anti-boarding. the greater size to damage ratio should make the difference.
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Please don't forget ID. It was no coincidence MM was finally forced to do something about that uberweapon !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 29th, 2003, 12:17 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Quote:
Originally posted by geoschmo:
But it just doesn't fit with what I see when I test it. I haven't tried shields yet, but at least for armor I see no point in using ANY once you get past LC's. The mounts make the weapons do just too much damage, even for Armor 3. That is unless you have a lot of armor, and then your ship is too weak to really hurt the other guy.
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One of the main reasons I use armor is because it is cheap, and a lot of my designs end up with armor III on them just for the sake of keeping cost within the build-time cutoff points.
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July 29th, 2003, 05:16 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Damaging Warp Points - up to 200kt damage, ignores shields, damage is applied to armor first.
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So many ugly women, so little beer.
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