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  #31  
Old July 14th, 2004, 01:41 AM

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Default Re: MP Game - Cradle/Kludgemush

Nope.
Could we use Mosehansen?
There should be a slot free
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  #32  
Old July 14th, 2004, 01:53 AM

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Default Re: MP Game - Cradle/Kludgemush

The Mose doesn't include the option of going scoregraphless, though. If Zombie can't make this work, we can try hosting it on kludgemush.com instead. What do you think?
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  #33  
Old July 14th, 2004, 02:28 AM
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Default Re: MP Game - Cradle/Kludgemush

Since my server and router seem to ignoring one another, try connecting via this i.p address: 66.66.49.224

same port as before.
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  #34  
Old July 14th, 2004, 02:32 AM
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Default Re: MP Game - Cradle/Kludgemush

Quote:
Originally posted by Norfleet:
The Mose doesn't include the option of going scoregraphless, though. If Zombie can't make this work, we can try hosting it on kludgemush.com instead. What do you think?
I don't think it s good idea. Strange thing have been known to happen on norfleet's kludgemush, such as unique and lethal bugs that strike just when the server's owner is losing his tournament game for example, et cetera...

Without going farther into it, I would say that Mose's server is much better option in my opinion, even with scoregraphs.

FYI our Ugania game was just fininshed (it is currently "stoped"), so there should still be an available spot. And btw, if scoregraph bother people too much, Zombie or somebody else could send email to Mose and ask him to just turn it off for our game manualy. AFAICT Mose has done it before. Personally I prefer to play without graphs as well, but it doen't matter too much for me. IMHO to have reliable server that you can trust is much more importent.

Of course if Zombie will be able to nail the current problem, playing on his server is perfectly fine with me as well.

[ July 14, 2004, 01:36: Message edited by: Stormbinder ]
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  #35  
Old July 14th, 2004, 02:39 AM

Norfleet Norfleet is offline
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Default Re: MP Game - Cradle/Kludgemush

Quote:
Originally posted by Stormbinder:
I don't think it s good idea. Strange thing have been known to happen on norfleet's kludgemush, such as unique and lethal bugs that strike just when the server's owner is losing his tournament game for example, et cetera...
Lies. What would you know, anyway? I was clearly winning. And moving to a different server certainly didn't change anything. Dom2 simply has weird bugs in it, which occur all the same on Mose's server.
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  #36  
Old July 14th, 2004, 02:40 AM
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Default Re: MP Game - Cradle/Kludgemush

Has anyone tried using the ip no. to connect?
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  #37  
Old July 14th, 2004, 02:42 AM

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Default Re: MP Game - Cradle/Kludgemush

Quote:
Originally posted by Reverend Zombie:
Has anyone tried using the ip no. to connect?
It's not a problem with DNS resolution, I can resolve the DNS when I try probing with telnet just fine. However, the port times out. This is probably your firewall it is running into.
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  #38  
Old July 14th, 2004, 02:47 AM
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Default Re: MP Game - Cradle/Kludgemush

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Reverend Zombie:
Has anyone tried using the ip no. to connect?
It's not a problem with DNS resolution, I can resolve the DNS when I try probing with telnet just fine. However, the port times out. This is probably your firewall it is running into.
Firewall tweaked again.

Give it another go?
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  #39  
Old July 14th, 2004, 02:50 AM
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Default Re: MP Game - Cradle/Kludgemush

No joy. Might be your router as well as your firewall - I know I had to tweak both in order to host. (Setting the PC in the router's DMZ, so it let everything through, and then telling the software firewall to allow that port, and the dom2.exe to communicate via it.)

Edit : The router / firewall might filter that port, given that 3 trojans are known to access 7777 for 'cbt'.

[ July 14, 2004, 01:53: Message edited by: Cainehill ]
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  #40  
Old July 14th, 2004, 02:57 AM

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Default Re: MP Game - Cradle/Kludgemush

THE SYSTEM IS (still)DOWN!
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