|
|
|
|
|
November 13th, 2008, 04:34 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Magic Site Idea Thread
Some more unique sites:
Mohenjo-daro
Path: Death 4
Terrain: Forest
Freq: 2 (Rare) Unique
Recruitables: LongdeadMarkata, LongdeadVanara LongdeadBandar.
Recruitable Commanders: Longdead Raja
Gems: 1 Fire gem
Gold Bonus: 25
Resource Bonus: (none)
Scales: Misfortune, Death
Pays Cathare
Path: Holy 4
Terrain: Forest
Freq: 2 (Rare) Unique
Recruitables: Forester, Flagellant, Guardian
Recruitable Commanders: Monk
Gems: 1 Astral, 1 Blood
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Magic, Turmoil.
__________________
You've sailed off the edge of the map--here there be badgers!
|
November 13th, 2008, 04:36 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Magic Site Idea Thread
So we're just sticking with Path 4 as the limit, Endoperez? Was that what you were agreeing to?
__________________
You've sailed off the edge of the map--here there be badgers!
|
November 13th, 2008, 05:29 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Magic Site Idea Thread
Yes, for the reasons Stavis L mentioned. As I said (at least in the post that vanished to the cyberspace), his thoughts about this mod match mine almost perfectly.
Your new sites won't work. Sites have maximum of 4 features, while both of yours have 8. In addition, I don't know how to price recruitable undead. Mohenjo-Doro could be done as a "Death mage may enter to summon X", but that can't be modded.
|
November 13th, 2008, 05:48 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: Magic Site Idea Thread
Thanks for the thanks
A couple comments...
Quote:
Originally Posted by Endoperez
Desert of Ghostly Wails
Path: Air 3
Terrain: Any
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders:
Gems: 2 Air, 1 Death
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Heat
|
Perhaps this would be better as Terrain = Waste?
Secondly, and this is less of a concern for contributors, and more of one for you as you wrap them up; if there are *too* many scales boosting sites, it tends to mitigate the impact of Pretender scales. It could probably stand to be a lot larger percentage than is currently in the game, but imagine if e.g. 25% of sites had scales effects, and there are an average of ~2 sites per territory; it'll be quite a change. Just a thought.
|
November 13th, 2008, 06:03 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Magic Site Idea Thread
I'll probably change it. I did it that way to have it symmetrical with Wailing Aurora, but deserts should equal wastes gameplay-wise.
Desert of Ghostly Wails and Wailing Aurora were inspired by infrasound, btw. It's too low to be heard, but causes a general spooky feeling and might be responsible for some ghost stories.
|
November 13th, 2008, 06:32 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: Magic Site Idea Thread
...and yet another set.
Name: Astral Sink
Path: Astral 3
Terrain: Cave, Waste, Mountain
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: (none)
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Drain
Name: Sinkhole
Path: Earth 1
Terrain: Any
Freq: 0 (common)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 1E
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
Name: Effervescent Spring
Path: Water 1
Terrain: (any land)
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 1W, 1A
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
Name: Mass Grave
Path: Death 2
Terrain: (any land)
Freq: 0 (common)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 3D
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
Name: Unholy Abattoir
Path: Blood 2
Terrain: (any land)
Freq: 1 (uncommon)
Recruitables: 1353 (Blood Guard)
Recruitable Commanders: 744 (Diabolist)
Gems: (none)
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
Name: Forest in the Clouds
Path: Nature 3
Terrain: Forest, Plains, Farmland, Mountain
Freq: 1 (uncommon)
Recruitables: 1199 (Winged Monkey)
Recruitable Commanders: (none)
Gems: 1N, 1A
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
Name: Mushroom Village
Path: Nature 2
Terrain: Forest
Freq: 1 (uncommon)
Recruitables: 483 (Hoburg militia)
Recruitable Commanders: 1198 (Hoburg Horticulturalist)
Gems: 1N
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
Name: Village of Living Stone
Path: Earth 3
Terrain: Cave
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: 345 (Gnome)
Gems: 3E
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
Name: Chamber of Luminescent Fungi
Path: Nature 3
Terrain: Cave
Freq: 1 (uncommon)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: 2N, 1S
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
Name: Pit of the Forsaken Ones
Path: Blood 3
Terrain: Cave
Freq: 2 (rare)
Recruitables: 456 (Foul Spawn), 457 (Foul Spawn), 459 (Foul Spawn)
Recruitable Commanders: (none)
Gems: (none)
Gold Bonus: (none)
Resource Bonus: (none)
Scales: (none)
|
November 14th, 2008, 12:04 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Magic Site Idea Thread
I love this thread.
Ive been considering requesting an addition to the SemiRandom project.
Not only for it to add player-created provinces, and player created gods for the AIs.. but also to generate a semi-random mod. Adding random nation choices as AIs, adding new spells, new items, and now this could be the basis of randomly adding new sites to the game.
Can a site do semi-events?
Name: Unleashed Death
Path: Death 4
Terrain: Cave
Freq: 2(rare)
Recruitables: (none)
Recruitable Commanders: (none)
Gems: (none)
Gold Bonus: (none)
Resource Bonus: (none)
Scales: -Order
When discovered it would release an Eater of the Dead.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
November 14th, 2008, 12:53 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Magic Site Idea Thread
That would probably be an event (like the Troglodyte event and Deepest Cave). Sites don't do stuff when they're found.
|
November 14th, 2008, 05:33 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Magic Site Idea Thread
Quote:
Originally Posted by HoneyBadger
And a few more...this is fun!
Endless Depthless Bottomless.
Path: Water 4
Terrain: Ocean
Freq: 2 (Rare) Unique
Recruitables: Kraken
Recruitable Commanders: Kraken King
Gems: (none)
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Sloth, Drain
For the purposes of this site, I would put Krakens at 90 gold, and Kraken kings at 270 gold.
|
HoneyBadger,
I really like this one, but I wanted to let you know that there is a site with recruitable Krakens called "Kraken Pit". This means they may already have a gold cost.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
November 14th, 2008, 05:48 PM
|
Private
|
|
Join Date: Mar 2008
Posts: 47
Thanks: 1
Thanked 5 Times in 2 Posts
|
|
Re: Magic Site Idea Thread
Quote:
Originally Posted by HoneyBadger
Some more unique sites:
Pays Cathare
Path: Holy 4
Terrain: Forest
Freq: 2 (Rare) Unique
Recruitables: Forester, Flagellant, Guardian
Recruitable Commanders: Monk
Gems: 1 Astral, 1 Blood
Gold Bonus: (none)
Resource Bonus: (none)
Scales: Magic, Turmoil.
|
Pays cathare ? That's the place where I live
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|