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  #31  
Old January 29th, 2004, 02:55 AM
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WraithLord WraithLord is offline
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

A slow game really suits me well.
If there's still a free spot I'd like to join.
My preference (descending order).
Pythium, Arco, Atlantis, Man, or whatever's left
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  #32  
Old January 29th, 2004, 05:59 AM

navrunner navrunner is offline
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

Hello, I was interested from the start I will take what ever is left
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  #33  
Old January 29th, 2004, 01:58 PM

Patrik Patrik is offline
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

I think the settings look fine and I prefer disable scoreboard as well. I would really prefer using the standard game instead of a mod though (I simply don't have time to test it before the game ).
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  #34  
Old January 29th, 2004, 05:20 PM

rabelais rabelais is offline
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

I'd really like to try machaka with a divine serpent pretender... would anyone mind if we modded this in?

The lord or fertility is just a horrible subsitute.

Rabe the Nature Freak
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  #35  
Old January 29th, 2004, 05:36 PM

sachmo sachmo is offline
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

My first preference would be to go vanilla for my very first MP game, but that's just me...

[ January 29, 2004, 15:37: Message edited by: sachmo ]
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  #36  
Old January 29th, 2004, 05:44 PM
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

I prefer standard game.
using a mod will put anyone that isn't familiar with it at a disadvantage.
But I will play even if the game is modified.
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  #37  
Old January 29th, 2004, 06:21 PM
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ywl ywl is offline
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

Quote:
Originally posted by King Lear:
Wan, you can go ahead and have Man. That leave Abysia open for a new opponent if one shows up.

As for maps, I looked at a bunch of the custom ones, and then at what we have from illwinter, and the ones from illwinter looked much prettier. The only viable option that I found (especially for you water people) were:

Orania or Wars of Orania.

Proposed settings:
Independants: 6
Events: Common
Hall of Fame: 15
Sites: 50

Should we leave or disable the massive amount of informaiton that the charts give? I say disable, but that's just me.

I would suggest we use "Alexander's Luck" as a mod. You can download it and open it up with a word file to take a look at what it does: I think based on my playing so far that it helps balance out the luck scale, making order/turmoil not everyone's imediate choice.

Any other suggestions, or responses, post them. Once I hear back from a couple of you on maps I'll go ahead and post my email, and we can get this going.

Cheers,
Lear
I'll think over Abysia or Man. Abysia is hard to play comparing to Man but I could welcome the variety or challenge.

Orania map is fine but there is a bug in the map. Somewhere in the map file, "ghoul" is spelled as "goul". I don't know whether it affects the game. I haven't tried that much yet.

The game settings are fine. Disabling the World Score is also fine - it has pros and cons, I can live with both.

I prefer to go with the standard Luck settings. First, I'm not sure it's as imbalance as it is claimed. Second, even if everybody use Order+3, it not that much a big deal. Tien Chi player might have some disadvantage if he's using S&A theme but I tried that very often, an Chao-1/Luck+3 for S&A is not very bad - it acutally does better than Abysia in my test . Pan is not forced to take Chaotic scale. An Orderly Pan is perfectly playable.

I don't think it makes sense to mod Scare Serpent into Machaka... There are enough choices already and the selection provided in general for thematic and game-balance reasons.

Finally, will it be an email or network game? The administration workload for such a game with so many players is quite large. Are you sure? And in what way you want us to help?

Wan
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  #38  
Old January 29th, 2004, 07:34 PM

EternalSpearman EternalSpearman is offline
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

Isn't Man still available? I believe it is, so could I join playing them?
E-mail: eternalspearman@excite.com
Thanks,
~EternalSpearman~

[ January 30, 2004, 02:46: Message edited by: EternalSpearman ]
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  #39  
Old January 30th, 2004, 02:53 AM

freykin freykin is offline
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

I am fine with whichever map is chosen, and the settings look fine to me as well. I'm willing to play modded or vanilla.
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  #40  
Old January 30th, 2004, 02:57 AM

cihset cihset is offline
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Default Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")

I'm ok with any ordinary map or custom, the same goes to settings and mods. Granted that everyone else stay happy.

I'm just eager to get try out D2 in mp =)
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