.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old October 14th, 2006, 06:46 PM
cshank2's Avatar

cshank2 cshank2 is offline
Corporal
 
Join Date: Aug 2002
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
cshank2 is on a distinguished road
Default Re: Balance Mod Available for SE:V

Aye, and my race has Natural Merchants, PLUS a spaceport in it. So it SHOULD be coming through. Resources and Research are coming through fine, but Intel is just being lethargic or some such.
Reply With Quote
  #32  
Old October 14th, 2006, 06:49 PM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Balance Mod Available for SE:V

This is a wonderful mod that makes “Stock” playable.

On behalf of Edward Jr., Amber, and myself,
Thank you CPT Kwok
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #33  
Old October 14th, 2006, 07:18 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod Available for SE:V

Thanks Shang! Lots of improvements to be made still though!

-----

AngleWyrm:
There needs to be some work done on entering size restrictions for various ship types. Right now the scripts are not setup in any real fashion to facilitate doing this, but I do plan on getting to it soon.

This sort of thing was also a problem with how weapons and stuff were being added onto units. The scripts set certain percentages of hull space to be used for weapons, armor and shields, but the default files only specify this for ships, WPs, and "units". In many cases, the values were not appropriate, especially after I reduced the size of the units and balanced the ship sizes and engine space amounts etc. I had to add new variables to create guidelines for each one instead in order to make them to better designs.

-----

Note that you can use the auto-complete function with just about any ship type in the list.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #34  
Old October 14th, 2006, 07:25 PM

aegisx aegisx is offline
Second Lieutenant
 
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
aegisx is on a distinguished road
Default Re: Balance Mod Available for SE:V

I noticed on the balance mod when I auto-comleted an entry level troop that it did not place a weapon on it and only filled 3/8. It put a cockpit and 2 engines.
Reply With Quote
  #35  
Old October 14th, 2006, 08:13 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod Available for SE:V

That's odd. I get 2 thrusters (2kT), a DUC (3kT), a cockpit (1kT), a Combat Sensor (1kT) and an armor (1kT). Did you pick "Troop" for the design type? It's easy to choose another one by mistake.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #36  
Old October 14th, 2006, 09:48 PM

aegisx aegisx is offline
Second Lieutenant
 
Join Date: Sep 2006
Posts: 482
Thanks: 0
Thanked 0 Times in 0 Posts
aegisx is on a distinguished road
Default Re: Balance Mod Available for SE:V

I think I may have chosen attack ship... good call
Reply With Quote
  #37  
Old October 14th, 2006, 10:16 PM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Re: Balance Mod Available for SE:V

Ok, one possibility (assuming the scripts are fairly similar), this is my understanding of what's going on -- correct me if I'm horribly wrong!

in Script_AI_DesignCreation.txt -> Can_Create_Design_Type_Of_Type()
it does a Pick_Vehicle_Size(), which gets the size from a global lst_AI_Design_Type_Vehicle_Size list. That list is populated in Script_AI_Global_Settings.txt -> AI_Set_Race_Design_Types().

So the entry for "Space Yard Ship" in AI_Set_Race_Design_Types function could have:
set veh_size_class := AI_VEHICLE_SIZE_CLASS_FREIGHTER

As to minimum space needed for a viable design (part + requirements) I'm not sure if the function exists, but could be created if it's not:
is_minimum_space_available() could be called during Can_Create_Design_Of_Type(), and bail if there isn't room.

Bleh, I'm cross-eyed now
Reply With Quote
  #38  
Old October 14th, 2006, 10:55 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod Available for SE:V

It's just a matter of figuring out how to use the vehicle_tonnage variable for a ship that has prevented me from fixing that up really.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #39  
Old October 15th, 2006, 07:29 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Balance Mod Available for SE:V

Just an idea but how about some smaller facilities, like this.
Attached Files
File Type: txt 457805-New Facilities.txt (10.3 KB, 348 views)
Reply With Quote
  #40  
Old October 15th, 2006, 10:29 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod Available for SE:V

Nice ideas but the goal was to keep it as "stock-like" as possible.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.