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  #31  
Old October 28th, 2003, 06:41 PM
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Default Re: your thoughts on Dominions II

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Dekent:
Could yall streamline the single player interface a bit then Kris?
In what way? We are open to suggestions, but make it concrete.
I'm thinking, something along these lines...

http://www.shrapnelgames.com/cgi-bin...;f=74;t=000180

I'm just crosslinking it in case it was overlooked, as you did ask. Well, you didn't ask me, but I'm loud

-Cherry
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  #32  
Old October 28th, 2003, 06:48 PM

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Default Re: your thoughts on Dominions II

perhaps this is already there, and i just cannot see it....but could there be added a "lock" function in the research screen, where you choose what schools to research? It seems that it would make it easier to have certain points going to certain schools...like more than 2 schools being researched at the same time...

perhaps not, but I am just wondering....

you know, like the tech research points lock in some other games (the only one that I can actually think of right now is MoO3...and that is not a good game to use as any example of how to do something....)
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  #33  
Old October 28th, 2003, 06:54 PM

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Default Re: your thoughts on Dominions II

Quote:
Originally posted by cpbeller:
perhaps this is already there, and i just cannot see it....but could there be added a "lock" function in the research screen, where you choose what schools to research? It seems that it would make it easier to have certain points going to certain schools...like more than 2 schools being researched at the same time...

perhaps not, but I am just wondering....

you know, like the tech research points lock in some other games (the only one that I can actually think of right now is MoO3...and that is not a good game to use as any example of how to do something....)
Heh, especially since the lock feature in MoO3 didn't even work correctly

EU2 has a lock feature though I think, you could reference that game instead.

I'd like to see this lock feature myself, or a way to enter the value from the keyboard (not +,-), but it's not such a big deal really.
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  #34  
Old October 28th, 2003, 06:59 PM

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Default Re: your thoughts on Dominions II

no, not a big deal...but, if it wouldn't take up too many resources and time....i would like to see it added...and yes, EU2 does have a lock feature i believe, that would be the better example....
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  #35  
Old October 28th, 2003, 07:00 PM
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Default Re: your thoughts on Dominions II

Quote:
Originally posted by Saber Cherry:
I'm thinking, something along these lines...

http://www.shrapnelgames.com/cgi-bin...;f=74;t=000180

I'm just crosslinking it in case it was overlooked, as you did ask. Well, you didn't ask me, but I'm loud

-Cherry
Heard you before, but loudness isn't always bad. You actually got my attention again.

Did you prefer the old hotseat mode?

Perhaps if there was a 'SP-unsavable' mode (the old hotseat renamed SP for those that prefers quick hosting without ingame saves).

Not sure if JK would like this. It was very difficult to persuade him to remove the hotseat mode.
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  #36  
Old October 28th, 2003, 07:04 PM
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Default Re: your thoughts on Dominions II

I do not understand

What is a lock feature? What would it do? Halt research at certain levels? Make sure that research of a particular school never is lower than a certain minimum?
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  #37  
Old October 28th, 2003, 07:06 PM

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Default Re: your thoughts on Dominions II

Quote:
Originally posted by Kristoffer O:
I do not understand

What is a lock feature? What would it do? Halt research at certain levels? Make sure that research of a particular school never is lower than a certain minimum?
Just a lock to freeze the research points going into a school. For example if you want 20 points in alteration you set that bar to 20, and lock it, now whatever other bars you play with alteration will not change from 20.

[ October 28, 2003, 17:07: Message edited by: licker ]
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  #38  
Old October 28th, 2003, 07:09 PM

MythicalMino MythicalMino is offline
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Default Re: your thoughts on Dominions II

yes....it is not a problem with only 2 schools being researched at once...but when you get up to 3, then it could be used....

for example....lets say you are researching Alteration, Blood, and Conjuration at the same time....

You don't want Blood to go below 10 RP's. So, you lock that one...then you can change the RP's beetween the other 2 (or, 3, 4, ect...)


you have 23 RP's to use:

Blood would be locked at 10 RP
Conjuration you could set at 8, and Altaration at 5, without moving the Blood RP's

Like i said, not actually a big priority, but I think it may make things a bit easier trying to assign research points...
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  #39  
Old October 28th, 2003, 07:09 PM

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Default Re: your thoughts on Dominions II

Quote:
Originally posted by Kristoffer O:


Heard you before, but loudness isn't always bad. You actually got my attention again.

Did you prefer the old hotseat mode?

Perhaps if there was a 'SP-unsavable' mode (the old hotseat renamed SP for those that prefers quick hosting without ingame saves).

Not sure if JK would like this. It was very difficult to persuade him to remove the hotseat mode.
Actually just adding hotkeys for the host command would probably satisfy a lot of people. Hot keying the nations would be cool too, but maybe confusing? If you did it numerically it wouldn't be that bad maybe, but then you are limited to 10 nations being hotkeyed that way, unless all nations got a unique letter for their hot key.

Removing clicks with hot keys is usually an improvment...
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  #40  
Old October 28th, 2003, 07:20 PM
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Default Re: your thoughts on Dominions II

Quote:
Originally posted by licker:
Just a lock to freeze the research points going into a school. For example if you want 20 points in alteration you set that bar to 20, and lock it, now whatever other bars you play with alteration will not change from 20.
Aha. That sounds useful.
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