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June 3rd, 2008, 02:25 PM
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General
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Join Date: Apr 2005
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Re: Thoughts on balancing MA Man
And Charm is hard to use. It has a range of 20, which makes it almost useless against regular mages, who'll have a wall of troops in front of them. Even if you got in range, I don't think it'll target mages, specifically.
It can be really nice against thugs, if you can spam it to get by the MR. Or if you can get Wind Ride to work.
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June 3rd, 2008, 02:50 PM
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Major General
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Re: Thoughts on balancing MA Man
Quote:
thejeff said:
And Charm is hard to use. It has a range of 20, which makes it almost useless against regular mages, who'll have a wall of troops in front of them. Even if you got in range, I don't think it'll target mages, specifically.
It can be really nice against thugs, if you can spam it to get by the MR. Or if you can get Wind Ride to work.
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Charm is useless against mages. Most of them have lower hitpoints than normal troops. Spells like charm ,paralyze, soul slave, etc all target high hitpoint troops in effect doing the most "damage" based on the number of hitpoints "killed" when the unit is stolen.
They're great against thugs and SCs since they always tend to have 30+ hitpoints which is far and above even normal high hitpoint chaff.
Jazzepi
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June 3rd, 2008, 03:32 PM
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Lieutenant General
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Re: Thoughts on balancing MA Man
Is man so much weaker than say oceania?
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June 3rd, 2008, 03:44 PM
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BANNED USER
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Join Date: May 2004
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Re: Thoughts on balancing MA Man
yes.
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June 3rd, 2008, 03:58 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Thoughts on balancing MA Man
Well,
Evilhomer has a very low opinion of Oceania as well, but he is spoiled by playing the ryleh all the time. I never play water races, so it is hard for me to compare a water race to a land race, except to say it is much safer typically to start in the water than on land.
But if you read my 1st post, i am careful to say, of the ma land races.
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June 3rd, 2008, 04:07 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Thoughts on balancing MA Man
but does oceania have much MP wins?
the start of man isn't the problem either you said.. but I think oceania has a very hard time mid and end game.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 3rd, 2008, 04:16 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: Thoughts on balancing MA Man
you and evilhomer may have to start a thread named, "Thoughts on balancing MA Oceania" then. don't hijack mine!
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 4th, 2008, 12:00 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Thoughts on balancing MA Man
I would agree that it makes sense to raise the age limit on crones. There is a definitive difference between old age, and degradation. In many mythologies, the old wizards, witches, crones, what have you are old - or even ancient. However, through the use of their magics, they are incredibly hearty and deceptively strong, with bodies that may seem shriveled and dying, but are still more capable than yours or mine.
It would seem that the point of the whole thing is that in this specific case especially, the nature magic was keeping their bodies from withering and decaying. It seems a bit silly in fact, to have a mostly nature based nation where the entire idea behind their mages is that they are very long lived because of their connection to nature, but still, they are on their last legs. I'm not saying it can't make sense either way, simply that since it CAN make sense either way, it's a viable area to remove one of the numerous weaknesses that plague the nation.
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June 4th, 2008, 12:18 AM
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General
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Location: Poland
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Re: Thoughts on balancing MA Man
But they lived for 150-170 years! And they suddenly start dieing every 12 months when you recruit them. Massive extinction of them! And it really doesn't matter if they get N1 or N4. With N4 old age starts at 150 and the youngest one you will get will be 155 years old.
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June 4th, 2008, 05:31 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
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Re: Thoughts on balancing MA Man
Possibly if crones could get to W2 or E2 with a reasonable possibility (say 10-25%+) they could branch into lower-mid W and E via boosters. And they should still lose the old age.
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