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  #31  
Old September 4th, 2008, 01:29 PM

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Default Re: Storm. New Game for Newbies: Send in Pretenders

I have no problem with a restart. It's too early to be dropping from the game (especially for a wrong manipulation).
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  #32  
Old September 4th, 2008, 06:33 PM
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Default Re: Storm. New Game for Newbies: Send in Pretenders

I would be glad to do that but if I am playing CBM (Conceptual Mod Balance or something like that...it balances out the nations so none are TOOOO strong) and I turn it off will it affect the games I am in? OR after you start are your settings locked in?

I need someone that knows something about computers to let me know...

And THANKS guys for offering a restart (I mean if ya don't have me to beat up that means you have to fight one another!!!)
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  #33  
Old September 4th, 2008, 06:39 PM
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Default Re: Storm. New Game for Newbies: Send in Pretenders

Also, Bwaha...how do you feel about the CBM mod?

It sure makes someone NEW (like me) feel like i'm even with people that know a little more than I do and pick nations that are overwhelming.

However, that being said, if I can turn off the CBM and not affect the couple of games I am getting trounced in I have no problrm with just Worthy Heroes Mod....
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  #34  
Old September 4th, 2008, 06:48 PM

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Default Re: Storm. New Game for Newbies: Send in Pretenders

Playing some games with CBM and some without doesn't cause any problems at all. You don't even need to turn it on and off yourself. Everytime you open a particular game, it automatically uses the mods that game was started with.

Your own mod preferences only affect any new games that you start yourself.
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  #35  
Old September 4th, 2008, 08:44 PM
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Default Re: Storm. New Game for Newbies: Send in Pretenders

OK.....then why did it say I cheated if the mod doesn't kick in if I have it on. It ONLY kicks in IF the host uses the mod...

I would LOVE to say I created a Pretender that was so strong that it made the game say it had to be a cheat!!!

But the reality is I created a very (I don't want to tell everyone exactly that I am playing with) new but average (according to the IRC channel guru's)Pretender.

If you want to start again I will turn off CBM even tho LLama says I don't need to and see what happens...

Actually I am curious to see what will happen!~!!

Let me know guys what you want to do.
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  #36  
Old September 4th, 2008, 09:16 PM
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Default Re: Storm. New Game for Newbies: Send in Pretenders

IRC channel Guru's just said that I have to START the game with or without the mods the game is set with.

After that it doesn't matter what I have set when I draw the game up.

They also said that the main thing CBM does is mess with the points you get to spend on a pretender.

Soooooo I made a pretender under CBM that I couldn't have made under a regular game because it took more points tha the regular game would allow.

Too Bad that was really a pretty good pretender.

If you want to start agian I will design my usual crappy Pretender
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  #37  
Old September 4th, 2008, 11:08 PM
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Default Re: Storm. New Game for Newbies: Send in Pretenders

Alright, restart is on. I'll contact Llama
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  #38  
Old September 5th, 2008, 08:14 AM

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Default Re: Storm. New Game for Newbies: Send in Pretenders

restart is better for me
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  #39  
Old September 5th, 2008, 11:49 AM
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Default Re: Storm. New Game for Newbies: Ready

Restart complete. Lets get started.
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  #40  
Old September 5th, 2008, 02:04 PM
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Default Re: Storm. New Game for Newbies: Reset complete

I turned off CBM and resent my pretender into Storm...

However, We had a restart in MadCradle and had to make a nEW game called MadCradle2 so the pretenders would work.

I don't know about that stuff but thought I would bring it up.

BTW, THANKS guys for restarting!!!!
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