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September 29th, 2007, 01:52 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Hey Baalz and Parcelt. Welcome!
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September 29th, 2007, 01:58 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
So, looks like we'll have at least 7 teams, almost double what we had in the first game. We'll close off recruiting Monday or Tuesday, and get things started.
As last time, I'll random roll the teams, then random roll the theme for each team. Unless you guys want to do something different this time for theme selection? Bids or whatever. Let me know your thoughts...
Can't wait.
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September 29th, 2007, 01:59 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Bids would be cool, but I don't care that much either way.
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September 29th, 2007, 06:26 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Since I'll be fixing the start locations (after assigning them randomly), bidding or drafting could be handled just fine, but would be a logistical challenge since, presumably, players would have to be paired into teams and *then* they would bid. What do we want for water nations?
Possible map arrangements:
1) Water in the middle, extending towards one edge if there's a third water position.
The all-water team has both starts in the middle, the mixed-water-Agartha team (if there is one) has a watery salient off to the side and Agartha is near the coast.
2) Spokes on a wheel.
The map is divided into "pie slices", and each team gets one start location near the middle of the map, and one start location near the edge of the map.
The water will, once-again, be "L" shaped, with the water team having an entire water pie, and the other water player have some more water near the edge of the map.
IF we have water teams -
1. TEAM - HAZY SHADE OF WINTER - Niefelheim + Ulm
2. TEAM - OM MANI PADMA, MOTHERF****R - Kailasa + T'ien Ch'i
3. TEAM - TOGA! TOGA! TOGA! - Pangaea + Arcoscephale
4. TEAM - PYRAMID POWER - Mictlan + C'tis
5. TEAM - DAWN OF EMPIRE - Sauromatia + Ermor
6. TEAM - ARE WE ON FIRE YET? - Abysia + Yomi
7. TEAM - GIBBERING ALL THE WAY - Agartha + R'lyeh
8. TEAM - DRUIDS ARE TOTALLY VIKINGS, RIGHT? - Helheim + Marverni
9. TEAM - DRUID = VIKING, EVERYTHING MAKES SENSE NOW - Tir na n'Og + Vanheim
10. TEAM - GLUB GLUB GLUB - Atlantis + Oceania
Caelum is left out. Caelum + Kailasa would be a logical team.
EA Agartha kicks *** in the water, but I'm a little worried about how Agartha survives in the event of war with another land player.
I eagerly await feedback - and Thrawn has the final word, in case of any disagreement. I'll start sending him maps as soon as we're sure
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 30th, 2007, 12:14 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I really think none should be forced to play a water nation (especially not in EA) as per the latest change. I liked the first setup where the choice of playing in the water was optional.
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September 30th, 2007, 01:43 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Okay.... how about this?
1. TEAM - HAZY SHADE OF WINTER - Niefelheim + Ulm
2. TEAM - OM MANI PADMA, MOTHERF****R - Kailasa + T'ien Ch'i
3. TEAM - TOGA! TOGA! TOGA! - two of: Pangaea, Arcoscephale, Oceania, Atlantis
4. TEAM - PYRAMID POWER - Mictlan + C'tis
5. TEAM - DAWN OF EMPIRE - Sauromatia + Ermor
6. TEAM - ARE WE ON FIRE YET? - Abysia + Yomi
7. TEAM - GIBBERING ALL THE WAY - two of: Agartha, R'lyeh, Caelum
8. TEAM - DRUIDS ARE TOTALLY VIKINGS, RIGHT? - Helheim + Marverni
9. TEAM - DRUID = VIKING, EVERYTHING MAKES SENSE NOW - Tir na n'Og + Vanheim
And then I'll make the map when/if we have water players.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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September 30th, 2007, 01:46 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
That works for me...
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September 30th, 2007, 03:08 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
That works great. Though, admittedly, I do miss the team name "GLUB GLUB GLUB". Editing the first page...
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September 30th, 2007, 03:51 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
24 hour hosting, I presume? I am sort of tempted to sign up, but the trouble is that I have no internet access at home at the moment (and no Dominions at work), so unless hosting happens to occur while I'm at work it's not really feasible. Grr. Stupid BT (British Telecom) are taking 40 days to put in our phone line (a prerequisite for broadband), when it is meant to take up to 72 hours. They are also impossible to contact unless you have several consecutive free hours to listen to them telling you they 'value your call'. It's been so frustrating I've nearly been reduced to tears.
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October 1st, 2007, 05:21 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Yeah, actually guys I've decided I definitely won't join this game, sadly. I'll host it though.
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