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February 4th, 2009, 05:11 PM
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Corporal
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Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
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Re: Players Profile List
Sure, sure... but bear in mind that, in this implementation, individual answers would never be shown to the public. Rather, an exrapolated value taking into account the total answers of each reviewer. Those values would be derived from all of the diplomacy-related questions, not just the question related to reliability. Such a profile would give other players a reasonable idea of what type of playing style to expect.
Of course, such a system wouldn't adequately take into account the different approaches needed to be competitive with different races. Just because a player turtles with one or two nations doesn't mean his/her playing style would be similar with other nations.
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February 4th, 2009, 06:22 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Players Profile List
Should just have a measurement like a chess rating. Everyone starts with 1000. You gain more by beating better opponents. And by surviving later into a game or something.
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February 4th, 2009, 06:41 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Players Profile List
Worse idea ever.
I mean, before the web admins of this very site got their act together and fixed the permissions I was privileged to see the moderator comment on my profile of "K is a douchebag sometimes."
So yeh. Any ranking system is automatically deceptive and hurtful, and it won't actually accomplish anything. "Winning" a game of Dominions is more often a matter of having a friend who's playing the same game and not about fine discriminations of skill.
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February 4th, 2009, 07:29 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Players Profile List
Quote:
Originally Posted by Ironhawk
Should just have a measurement like a chess rating. Everyone starts with 1000. You gain more by beating better opponents. And by surviving later into a game or something.
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Blech ... "Surviving late into a game" can be pretty lame. Get your 15 indy provinces, NAP with all your neighbors, and sit back building castles while someone else goes and conquers the world? Boring!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 4th, 2009, 08:21 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Players Profile List
But K..... everyone likes a fresh, clean vulva.
I think the moderator comment was a compliment.
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The Following 2 Users Say Thank You to JimMorrison For This Useful Post:
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February 4th, 2009, 09:11 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Players Profile List
Why not, actually?
Starcraft ladder system might work well (if someone could implement it, of course). If, say, admin of game XXX declares some nation in a game at llamaserver a winner, then some formula applies and winning player gets some amount of points based on the rating of players he defeated. All losing players get a minus to their score (total minus should always be equal to total plus) based on their rating and (probably) position in the game (those who were eliminated later get less minus or maybe even some small plus if they did fairly well up to the end - all this information may be either gained from scores or game admin may or may not provide it).
Imho, if such system is well thought over, it can appear even more interesting and challenging to play and people will rarer do things such as chrispedersen in Madness (he left game on turn 6 because his rush, in which he invested everything he could, failed and his megapretender was slain)
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February 4th, 2009, 09:21 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Players Profile List
The problem that I see is that Dom3 games tend to take endlessly, and people do tend to drop out of them very often, which might have to do with totally unrelated factors than their playing skill.
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February 4th, 2009, 09:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Players Profile List
With so many variables to types of Dom games it would be difficult to do a fair rating. There is a thread which has tracked winners for awhile if someone wants to go thru it with a rating scheme to see if the results they get are reasonable.
But it might require a special game server to pull it off properly. Where the games are standard. And checks are made to insure no duplicate IPs are in the same game.
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