.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV > SEIV Scenarios and Mods

Reply
 
Thread Tools Display Modes
  #31  
Old April 28th, 2002, 09:15 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #32  
Old May 4th, 2002, 01:58 AM
ColdSteel's Avatar

ColdSteel ColdSteel is offline
Sergeant
 
Join Date: Dec 2000
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
ColdSteel is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
__________________
The difference between genius and stupidity is that genius has its limits.
Reply With Quote
  #33  
Old May 4th, 2002, 02:18 PM
Dracus's Avatar

Dracus Dracus is offline
Captain
 
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
Dracus is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

Klingon speech file 2.3

klingon_speech.txt
Reply With Quote
  #34  
Old May 5th, 2002, 12:45 PM

Cito Cito is offline
Private
 
Join Date: May 2002
Location: Los Angeles
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Cito is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

MINIATURIZATION MOD

Here is a mod that I created that allows for miniaturization of ship components as the tech level increases. I find it compelling to play with. Be sure to back up your Component file before using this.

1020593517.txt
Reply With Quote
  #35  
Old May 6th, 2002, 07:18 PM

wr8th wr8th is offline
Corporal
 
Join Date: Mar 2002
Location: NJ, USA
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
wr8th is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

The following contains mini-fleet bitmaps for the Star Trek TNG shipsets that aid in spotting on the starmap. There's also a Vulcan speech file that was missing from Atrocities' voluminous work on these excellent shipsets that I took a hand at adding. Please feel free to download.

1020705184.zip
__________________
[i]I think I can see my house from here!</i] - Comment by Klingon in the [i]Unexpected</i] episode of Enterprise upon experiencing the Xyrillian-installed holographic chamber showing a simulation of the capital city of Qon'oS.

Reply With Quote
  #36  
Old May 7th, 2002, 12:53 AM
ColdSteel's Avatar

ColdSteel ColdSteel is offline
Sergeant
 
Join Date: Dec 2000
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
ColdSteel is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

ESP VERSION 1.3 Released
SPACE EMPIRES IV GOLD EMPIRE SPECIES PROFILER

This release mainly fixes a crash reported by some folks that had more than 80 race sets installed on their PC. Here's the download link:
1020725521.zip

ESP is a small utility that builds HTML pages from the SE4 text header files
in the race subdirectories. The resulting HTML page generated by ESP
provide an overview of each race, their characteristics and race styles.

Version History.

v1.3
- Fixed bug causing a crash when 80+ races are processed.
- Added status message displayed when program searches drive for SE4 directory.

v1.2
- Removed exit program confirmation.
- Added yes/no choice for initial default path search on first load.
- Added status message to display HTML generation directory location.
- Added status message to display current search path on load.
- Changed main HTML index name from 'main.html' to '0_index.html'.
- Added status Messages for search directory change command.
- Changed the file select dialog to a directory select dialog.
- Increased size of status area and added word wrapping for multiline Messages.

v.1.1
- Added error checking and error message status window.
- Changed initial startup to provide feedback before searching for default dir.

-CS
__________________
The difference between genius and stupidity is that genius has its limits.
Reply With Quote
  #37  
Old May 7th, 2002, 02:23 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

SJ

This is the set of micro fighters for P&N v2.6 (see vehicle file).

I've made some changes to the other two files. Changes are always entered at the very bottom of the file.

The Components file includes the small cargo container for fighters (I just couldn't find yours) and I've put an appendix at the end of the file that includes my thoughts on astromech droids. They're a sketch of my ideas that I'd like to propose to the Sci-Fi cross-over, are they any good?

Components:
1020730816.txt

Tech Area:
1020730880.txt

Vehicle Size:
1020730911.txt
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #38  
Old May 10th, 2002, 02:50 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

Trek Mod Version 2.0 for Space Empires IV Gold

I hadn't really planed on updating this, but was told by many that the Voyager scenario works in Gold. And since the Voyager scenario was designed to work with the Trek Mod I figured I should update it.

Trek Mod Version 2.0 (Includes Voyager Scenario)

Geoschmo

[ 10 May 2002, 02:33: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #39  
Old May 19th, 2002, 02:57 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

Post deleted by Mephisto
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #40  
Old May 20th, 2002, 12:36 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Space Empires IV: Data/Sound/Graphic

The unfinished Starfire Scenerio. This is a modifed Version of Proportions 2.2. I asked PvK earlier if posting this on PBW would be OK; hopefully that also applies here.

You need Proportions 2.2 to use this, as I've deleted the pictures to cut down on download time. Just copy the pictures directory over from Proportions 2.2. Do NOT overwrite any of the files in the planets directory; they're needed for the closed warp point.

this isn't much useful on it's on, posted by request. Will not be updated nor supported, and I'm not 100% sure the new elements are balanced correctly.

Includes:
-map (sf2e is the one I intended to use, after manually opening some more WPs with the GM race)
-new techs: Allied Tech, OF, Bug Engineering/Weapons, Gunboats.
-modifed the racial traits to better represent the Bugs and Opolichi populations.
-.EMP files for all major races plus the "GM" race; text used for description is from the Starfire website.

1021847654.zip

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.