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alexti said:
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Loren said:
What I think is going on is that while it technically goes into the background, if it doesn't monitor the message queue it doesn't see what happened and know to release the screen.
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It shouldn't need to do anything explicit. OS should be able to take the screen over (or shouldn't allow an application to monopolize it).
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But it does when using DirectX.
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Loren said:
And I do mean 10 minutes of AI think time--this on a 3ghz processor with oodles of ram. Admittedly the memory is currently in single-channel mode. I've been having trouble getting a response out of Corsair about the memory chip that died.
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Oh well, maybe that's a reason somehow. Btw, does it happen in one particular game or you have it in every game of comparable size?
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This is my first game of this size.
Incidently, I'm thinking my reason on why it's so slow is wrong. The undead are on the march and they have some *HUGE* armies.
I'm going to have to fight them soon. What ratio of priests to undead should bring to battle?