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Old October 18th, 2005, 02:52 PM

Iron Giant Iron Giant is offline
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Default Fighters are broken. Can we fix them?

Having played this game for 5 years now, I am convinced that Fighters are broken and just about useless. Specifically, I only play TDM Mod pack, single player but I believe this applies to just about every SEIV game.

I. Fighters in a stack can only shoot at one enemy ship. This is totally unfair to fighters. Satellites don't seem to work this way, why fighters? Is there a setting for this that I can change? I've had a stack of 1000+ fighters that can only shoot one ship per turn.

II. Fighters in a stack have damage flow from one to the next. Again, totally unfair. If a battleship has 5 weapons, it should only be able to destroy (at most) 5 fighters.

When you just combine I and II, Fighters against a small fleet of battleships have no chance at all. While a stack of 1000 fighters can destroy only one enemy ship at a time, I've seen battleships destroy as many as 25 fighters each, even though they only had 5 or 6 weapons (including point defence!). 10 battleships in one turn can then destroy 250 fighters, while the fighters cannot destroy as many ships as they should be allowed (probably ALL the battleships if the fighters have 1x 100 point missle and 1x 15 point Small DUAC)

Sure, you could micro manage them yourself and sometimes this helps, but its a nightmare of micromanagement and doesn't do much to stop number 2.

Can these be changed?
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