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  #31  
Old July 7th, 2004, 12:55 PM
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Default Re: MP Game - Faerun Folly

In as Ulm.
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  #32  
Old July 7th, 2004, 03:44 PM
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Default Re: MP Game - Faerun Folly

I took Pythium, but I guess that's obvious.
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  #33  
Old July 8th, 2004, 03:36 AM
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Default Re: MP Game - Faerun Folly

Now the Wheel has turned once again.
The game has started with 16 players (missing Atlantis).
Good luck everyone!
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  #34  
Old July 11th, 2004, 11:12 PM
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Default Re: MP Game - Faerun Folly

Whats the status of this game? With Acro and Caelum out, and Vanheim on the rocks so to speak, do we continue or shall we do over?
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  #35  
Old July 11th, 2004, 11:39 PM
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Default Re: MP Game - Faerun Folly

Arco and Caelum are out? Then they should be moved to AI. If the players don't have the courtesy to do it themselves, then I may be able to (but I'm not sure that remotely using the master password works yet).

Can someone confirm that Arco and Caelum are not coming back? What's the status of Vanheim?
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  #36  
Old July 12th, 2004, 01:29 AM
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Default Re: MP Game - Faerun Folly

See this thread for vanheim's situation (I don't know why he didnt simply post here):

http://www.shrapnelgames.com/cgi-bin...;f=74;t=003238

Huzaurdaddi might be able to give some more info about Caelum as well.
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  #37  
Old July 12th, 2004, 01:55 AM
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Default Re: MP Game - Faerun Folly

OK, I see. I absolutely don't want to restart, as I've been in this position before and I've found that restarting is the first step towards losing the game altogether.

So now I'm off to see if I can set Arco and Caelum to AI with the master password.
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  #38  
Old July 12th, 2004, 02:18 AM

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Default Re: MP Game - Faerun Folly

Quote:
OK, I see. I absolutely don't want to restart, as I've been in this position before and I've found that restarting is the first step towards losing the game altogether.
I totally understand. Well I'll give it a shot for a while. My pretender did cost me 496 points though. So he's kind of important.

I don't know how far I'll get without him. He was kind of central. I'm sure that if I had taken the allfather it would be cool to start on an island like this ( although you can't get your master smiths off the island either which is quite a pain -- and they are capital only. ).

If I play another game on this map, I won't take vanehiem, even though the setup is not without it's perks.
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  #39  
Old July 12th, 2004, 08:55 AM
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Default Re: MP Game - Faerun Folly

I just knew it couldn't be that easy

I used the master password to set Arco to AI.
The turn ran, and I downloaded my own (R'lyeh) position, and guess what.

CD Key Violation. Your CD key is in use by another installation. The game thinks that Arco and R'lyeh are being played from the same CD.

If this doesn't correct itself next turn (when Arco is established as an AI) then I'm out of the game.

Sigh.
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  #40  
Old July 12th, 2004, 09:16 AM
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Default Re: MP Game - Faerun Folly

That bug should be reported to Illwinter ASAP. Maybe it can be included for the next patch.
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