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April 7th, 2009, 05:22 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Case of the Dying Mages (and God)
I tried to reproduce the research problem by just accumulating mages without researching; then grabbing level 4 all in one month, at the same time attacking an indy province. It worked without trouble, there was no replay inconsistency. But, I thought maybe that's because even though I was running as a network game, the client and server are the same system.
Anyway, it sure sounded like you had it figured out.
There's some game in MP (sorry, I'm not in it, and I can't remember which) where they have more replay issues than normal. I wonder if the llamaserver has a slightly different version of whatever mod they are using.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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April 7th, 2009, 05:46 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Case of the Dying Mages (and God)
People should get the new version of the CBM mod (my modified version of the mod is in the first post of the CBM thread). I wrote about it in the MP forum but I'm not sure if everyone saw it. It's different by, er, two spells... *ahem*
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April 7th, 2009, 06:46 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Case of the Dying Mages (and God)
Quote:
Originally Posted by vfb
I tried to reproduce the research problem by just accumulating mages without researching; then grabbing level 4 all in one month, at the same time attacking an indy province. It worked without trouble, there was no replay inconsistency. But, I thought maybe that's because even though I was running as a network game, the client and server are the same system.
Anyway, it sure sounded like you had it figured out.
There's some game in MP (sorry, I'm not in it, and I can't remember which) where they have more replay issues than normal. I wonder if the llamaserver has a slightly different version of whatever mod they are using.
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Maybe do a second install, and throw in the Cross Path spells mod. In the install you run the server, blank out the mod file, so there are no new spells in the fthrland. Put the real mod into the play install, and then do the same test. Bet you see your mages blow off a bunch of cool spells, that didn't really happen in the server(official) version of the battle.
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April 7th, 2009, 06:47 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: Case of the Dying Mages (and God)
is it called 1.41 on the server, or 1.41b? as when I d/l and enable the modified cbm from the top of that thread, it is 1.41b; but after exiting any llamaserver game, it is 1.41 enabled under preferences, which might indicate a naming mismatch, and hence the viewed discrepancies, as the turn is hosted under "llama special" 1.41, but then viewed on the client under the original 1.41, not the 1.41b.
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April 7th, 2009, 06:56 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Case of the Dying Mages (and God)
I think that only Preponderance and Madness use 1.41b. It was not released anywhere and we urgently needed it to start a game without that A8 Blindlords. It changes only that afaik. It shouldn't appear in any blitzes etc.
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April 7th, 2009, 06:58 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Case of the Dying Mages (and God)
right, sorry, I got confused, and then was wondering wth this 1.41b was
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April 7th, 2009, 11:15 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
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Re: Case of the Dying Mages (and God)
I recently had this problem (twice in a row) in a LAN game. My friend and I both have Macs (Both Leopard, for that matter), no mods whatsoever, all played over LAN. I noticed one battle where my borderline SC died after the replay showed a flawless victory. My friend said he had noticed a similar thing a couple turns earlier (I hadn't been watching all the replays).
Now, I have patch 3.21b, but I am not 100% sure he does, so that may be part of the problem (but wouldn't it say something if the patch numbers didn't match?). I do have a number of mods on my machine, but none of them were in use.
I can give no explanation.
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April 15th, 2009, 07:26 PM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
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Re: Case of the Dying Mages (and God)
Well it looks like it happened again. This time, it was my forces somehow losing to a Carrion Lord thug. My battle report showed about 5 Helhirds dying, yet the Carrion Lord routing, whereas the map says I lost 3 Helhirds and I routed.
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April 15th, 2009, 08:59 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
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Thanked 10 Times in 6 Posts
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Re: Case of the Dying Mages (and God)
I saw some odd battle results again, but then I downloaded the newer version of CBM mentioned above and the report matched the battle. I think that was the problem.
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April 16th, 2009, 05:28 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Case of the Dying Mages (and God)
lch confirmed that it was a CBM issue, no bug in the vanilla game.
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