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  #31  
Old November 23rd, 2007, 10:18 AM
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Default Re: King of the Isle (recruiting - won\'t start fas

Quote:
Zeldor said:
One thing I would maybe add on that map are some AI garrisons with SCs that you'd need to bypass before meeting with other players.
I may add the fronteers between players logical spheres of influence to the "random bonus garrisons program" (but more big monsters it's perhaps too much, this map is already very anti-rush as there are 6 or + provinces between two capitols, and invading another player's realm it's losing time far from the gateways and the isle).
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  #32  
Old November 23rd, 2007, 12:59 PM

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Default Re: King of the Isle (recruiting - won\'t start fas

I don't see needing larger monsters in between as necessary either, really. --Besides, that would interfere with my F9/W9/S9/D9 Ermorian vestal quadruple-bless-rush strategy!!!1!eleven
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  #33  
Old November 23rd, 2007, 01:33 PM

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Default Re: King of the Isle (recruiting - won\'t start fas

I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
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  #34  
Old November 23rd, 2007, 01:42 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

Imprisoned oracle with full negative scales and no extra dominion is short 24 points to get his 4th 9, so I guess that's a no. (Crone is about 50 points short)

A CBM crone gets there though, and even has enough points left over to buy a second candle...

(Yeah, I had to check...)
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  #35  
Old November 23rd, 2007, 10:37 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

Quote:
llamabeast said:
I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
Marignon can quad-bless with Baphomet, I don't know if another pretender allows the same.
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  #36  
Old November 24th, 2007, 02:29 AM

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Default Re: King of the Isle (recruiting - won\'t start fas

I need to try something new, so I will go with Man.
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  #37  
Old November 24th, 2007, 08:39 AM
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Default Re: King of the Isle (recruiting - won\'t start fas

Quote:
lch said:
Quote:
llamabeast said:
I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
Marignon can quad-bless with Baphomet, I don't know if another pretender allows the same.
Just noticed it's doable with R'lyehs void lurker. R'lyeh isn't exactly very high on powerful sacreds though...
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  #38  
Old November 24th, 2007, 08:52 AM

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Default Re: King of the Isle (recruiting - won\'t start fas

Quote:
Amhazair said:
Just noticed [a quad-bless is] doable with R'lyeh's void lurker. R'lyeh isn't exactly very high on powerful sacreds though...
It'd make for some really scary void units (all sacreds) though. Plus, you can make your own sacreds by casting Imprint Souls on all your chaff. I'd replace D9 with E9 or N9 since your units could use the extra defense. Combining N9 with Gift of Health and Gift of Nature's Bounty would make for a seriously scary nation.
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  #39  
Old November 24th, 2007, 09:00 AM

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Default Re: King of the Isle (recruiting - won\'t start fas

A bless strategy is not a good idea with R'lyeh.... Seriously that void produces like 1 sacred every 3-4 turns and imprint soul is just so very expensive for what it does. To waste the pretender points on a quad-bless with Rlyeh is probably the worst build I have ever heard of in this game.
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  #40  
Old November 24th, 2007, 09:27 AM
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Default Re: King of the Isle (recruiting - won\'t start fas

About graphs, personally I prefer with as I think they give a general idea of the situation but don't give too much information (ie : who has a big army but not who has a good one, etc...) but if many players want to play without I may change my mind.

For renaming, I think everybody will agree for allowed (but if possible I'd like if people avoid to name all their mages "s3d2" etc, I find it makes the game less immersive when the hall of fame looks like a list of bots - a well chosen name may give the same info if needed, ie "Astralslayer", or if you are not inspired at least a name + the info "LuciusS3D2").
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