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  #31  
Old April 20th, 2003, 05:34 AM
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Default Re: Challenge Match

Far, far away in another galaxy...

(NOPE, sounds too much like Star Wars. Ahem...)

It was a dark and stormy galaxy...

(Drat! Heard that beginning somewhere before, too. Clearing "throat".)

The Olden Ones had ruled the K'Rithian Galaxy for too many years to remember. Their bold and seasoned fleets patroled the wormholes with disdain for fledgling empires. Their reputations had preceded them and many empires buckled rather than test the Olden Ones. While extolling the law and order they enforced, they demanded tariffs, payments, and resources. And the arrogance with which they roamed the systems was a bitter pill for any empire to bow to.

But, in a distant corner of the galaxy, bravery and brashness colluded. Clandestine meetings followed by battle plans resulted in a challenge to the Olden Ones. It was not to be a struggle to eradicate them but an effort to carve a name in the K'Rithian Galaxy for themselves. To have the freedom to hold thier heads high and have other empires admire their daring.

The Olden Empire was not without spies and learned of a fracture in their spehre of influence. A few routine meetings between select empires of the Olden Ones culminated in the decision to meet these upstart empires in battle and display their power to the whole of the galaxy. Too long had their reputation preceded them. Now was the time to show their might and illustrate their strength. They would meet the Black Hole Alliance in battle and squash them!

As rumors parsed the galactic empires, both alliances doubled their research efforts. Shipyards were placed into emergency mode. Meetings were held and plans layed. Knowing the rewards to be great, both were cautious. Little did the Olden Ones realize the surprises that lay waiting in the blackness of space.
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  #32  
Old April 20th, 2003, 05:37 AM
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Default Re: Challenge Match

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Gryphin:
Usualy in PBW there is no contact between players untill they meet.
I assumed that would be waived for a game like this with up front teams.
Having layed out a bit of roleplaying, geo, I agree with you.

From the narrative I placed below, it is assumed the empires know each other. And they just need to meet up and establish formal treaties.
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  #33  
Old April 20th, 2003, 02:03 PM

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Default Re: Challenge Match

Ok, that works for me.
The Olden Ones vs the Black Hole Alliance.
For a map I'd suggest

FQM STD 1.18
Type - Dence Paradice
Size - Medium
Warp Points - Anywhere in system

I can do a Dence Threaded Spiral, (DTS), but if I do that is will be nessasary to force the number of systems below 160. More than 160 and you end up with strings of systems along the edge of the map. The advantage of a the DTS is each Player can start with thier own string to develope.

Do you want neutrals or TDM AI? I could put a balance of Agressive and Peacful in stratiegic places. I would be sure to place them in between the two fractions.

Aproximately how far apart do you want the opposing fractions to start?

Other settings?
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  #34  
Old April 20th, 2003, 04:07 PM
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Default Re: Challenge Match

Gryphin,

Finally downloaded and installed FQM. Certainly a lot of choices!

I ran several and I'd say I have to agree with your choice of maps. What is the difference between Dense Paradise and Standard Paradise? I couldn't see much. I thought it might populate the stars more with planets, but my test map yielded what appeared to be the same amount. (I guess I could get a better answer from Fyron... ).

As to distance from opposing teams...let me see if I can explain it without use of a map :

Let's say the teams are looking at each other from the east and west. I wouldn't want teams to be flat against the eastern and western "walls". So, if one divided the map into 4 sections with vertical lines (3 of them making 4 sections), then placing the eastern and western empires along the easternmost (and westernmost) vertical lines would leave half the map size in the middle. I think that's a good starting point but will solicit suggestions from other players.
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  #35  
Old April 20th, 2003, 04:09 PM
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Default Re: Challenge Match

Oh, and no AI of any kind. They will just be non-existant "spectators" .
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  #36  
Old April 20th, 2003, 06:40 PM

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Default Re: Challenge Match

Slynky,
You will find a very helpful help folder under the FQM folder. From the Help.htm
"The Dense quadrants are similar to the Standard quadrants, except that they generally have more planets. Their solar systems have an average of 10-11 planets. Other than that, they are the same as the base quadrant. For example, the Dense Mid-Life Quadrant has the same setup and distribution of system types as the Standard Mid-Life, except that it has more planets in it's solar systems"
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  #37  
Old April 20th, 2003, 08:07 PM
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Default Re: Challenge Match

Quote:
Originally posted by Gryphin:
Slynky,
You will find a very helpful help folder under the FQM folder. From the Help.htm
"The Dense quadrants are similar to the Standard quadrants, except that they generally have more planets. Their solar systems have an average of 10-11 planets. Other than that, they are the same as the base quadrant. For example, the Dense Mid-Life Quadrant has the same setup and distribution of system types as the Standard Mid-Life, except that it has more planets in it's solar systems"
Yeah, that's what I figured it might be but "flipping" through various systems, the denser setup is subtle .
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  #38  
Old April 20th, 2003, 11:13 PM
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Default Re: Challenge Match

Seems like we have a map choice that's good. Just need a few comments from the Olden Ones (sorry...hehe...if we can get branded as "evil" then I get to return the favor...well, kinda) on some of the game settings I posted below so we can get this baby rolling.

[ April 21, 2003, 02:08: Message edited by: Slynky ]
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  #39  
Old April 21st, 2003, 03:19 AM

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Default Re: Challenge Match

Long live The Axis of Evil. When does the battle begin?
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  #40  
Old April 21st, 2003, 03:59 AM
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Default Re: Challenge Match

Quote:
Originally posted by Lord Chane:
Long live The Axis of Evil. When does the battle begin?
Hey, settle down! (sometimes I gotta be rough with him )

As soon as we can get someone to comment on some of these items:

"For other matters:

I propose tech cost medium, no AI (duh!), no ruins, no events, 1k ships, 2k units, and all warp points connected.

Now, there is the matter of understanding other permissions. Such as trading planets, gifting ships, etc. (not so sure I am in favor of this one) Obviously tech trading/gifting is a go. Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score? Allied score shown OK? Also, as Stone mentioned, email between players allowed."
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